The Sixth Annual Art of
Record Production Conference
Leeds Metropolitan
University
on December 3rd – 5th
2010
ABSTRACTSAll Abstracts In Alphabetical Order
Simon Barber Birmingham City University
Soundstream: The
Introduction of Commercial Digital Recording in the United States
The introduction of commercial digital recording
technologies in the United States during the 1970s represents a pivotal,
transformative era in the history of sound recording that helped to determine
new methodologies for the capture, editing, playback and storage of audio.
Drawing on primary interview research, this paper reflects on notions of change
and continuity in music production by looking back at the history and
innovative practices of a digital audio company. It examines the ways in which
a group of computer scientists and electrical engineers from the University of
Utah introduced new digital recording equipment for music production and
developed a digital audio business in response to, and in collaboration with,
the music industries.
Soundstream Inc. was a digital audio recording
company founded in 1975 by Dr. Thomas G. Stockham Jr. Soundstream was the first
commercial digital audio recording company in the United States, providing
on-location recording services and computer based digital audio editing.
Soundstream’s editing system was a direct precursor of the modern digital audio
workstation. By continually developing its digital audio recorder,
reconfiguring its business model, and competing with larger, more powerful
organisations, Soundstream participated in a period of potent change in the
music industries. In order to survive, Soundstream had to address, and act
upon, ongoing tensions between technology, artistry, aesthetics and commerce.
Through close contact with engineers, producers and
artists in the recording process, Soundstream was able to obtain feedback in
the field and improve the sound quality of its equipment. By responding to
demand for in-person recording services, rather than pursuing the sale of its
hardware, Soundstream galvanised a client base of record labels that wanted
digital recording, editing and mastering services. Although popular with labels
producing classical music, Soundstream struggled to find equal success with the
aesthetics of rock and pop production. As digital recording solutions began to
emerge from larger, more powerful companies, Soundstream began to develop
solutions for optical media storage and playback. This work was eventually
outmoded by the arrival of the compact disc and the company ceased to operate
in the mid 1980s.
This paper uses Soundstream as a case study from
which to raise questions about the agency of the user, the aesthetic demands of
record production and the commodification of technological innovation.
Jim Barrett University of Glamorgan
Music Technology
Education: A Brief Taxonomy
This paper
will consider how Music Technology has been constructed within education at
various levels leading to conflicting paradigms both within education but also
with music industry practice.
Two initial
models within universities are the technology-based paradigm and the
music-based paradigm, to which, perhaps, a media based paradigm has been
added. Within the technology-based
paradigm would be craft-based courses as exemplified by London Guildhall
University, electronics engineering-based awards such as York, and recording
engineering-based awards at Surry, Salford and elsewhere. Bangor, Goldsmith’s, Bath Spa and the
Royal Welsh College of Music and Drama all provide examples of music technology
as a means of creative composition within the music paradigm.
Meanwhile a
plethora of courses have developed at sub-degree level which, although
initially within the technology-based paradigm, have tended towards performing
arts. Subsequently Music
Technology has been introduced in schools as a means of compensation for the
flight of interest from the elective music curriculum, and, despite the new
curriculum for the BTEC Music Technology ‘A’ Level, music technology within
schools has remained restricted in scope.
The extent
to which any of these awards and courses provides a preparation for work within
the industry is open to debate.
Richard Burgess’ descriptions of music producer profiles or the
biographies of successful producers within the Music Producers Guild indicate
that there could never be a definitive training course for the music producer
and many educationalists would resist any suggestion that their objectives were
restricted to this sort of training, despite the efforts of their marketing
departments.
What then is
Music Technology and is there any purpose in providing an education in it?
This paper
will draw on a recently completed PhD ‘Music Technology in School Education’,
experience gained within the Music Producers Guild and its education arm
(shared with the Association of Professional Recording Services) Join Audio
Media Education Services, and experience as Head of Division of Music and Sound
at a university.
Joe Bennett Bath Spa University
Collaborative songwriting –
the ontology of negotiated creativity in popular music studio practice
The relationship between songwriting practice and song
product is an under-explored one in popular musicology, still less so in a
studio-based environment. Our research sources are accordingly limited, drawing
mainly on first-hand retrospective interviews with artist-songwriters, who may
have an incentive for self-mythologising, or at least romanticising their
songwriting methods to preserve fan perceptions of authenticity. There are no
available real-time observations of the collaborative processes involved in
creating popular song, despite the huge economic and artistic successes of
songwriting partnerships throughout the history of our field. Sloboda (1985) identifies the reluctance displayed by composers of any sort to
participate in detailed analysis of their processes; these difficulties are
exacerbated further by some songwriters’ apparently-deliberate mystification of
their craft. Attempts to analyse processes of musical composition generally
have generally focused on single-composer models (Nash 1955); even studies relating to collaboration remain concerned with
instrumental art music (Hayden & Windsor 2007) or educational-based observation subjects (Burnard & Younker 2002).
This
paper will build on the single-songwriter research of McIntyre (2009) and the theoretical definitions of creativity provided by Csikszentmihalyi (1996). It will explore, through analysis of ‘hits’ and examples of emerging
practitioner-based research, the inferences that can be made by comparing
historical and current songwriting practice with the finished product, and will
attempt to identify commonly-used collaborative models, including artist with
‘ghost-writer’, artist with artist, band-based ensembles, ‘factories’ e.g.
Brill Building and Stock/Aitken/Waterman’s Hit Factory, and collaborative
distance-writing. Established and emerging musical practices will be identified
and analysed, including top-line writing, ‘Nashville’ co-writes, loop-based
improvisation, lyric-first and music-first approaches, together with a
discussion of the effect of the presence (or absence) of studio technologies as
mediator of the songwriting process.
Joe
Bennett is Head of School of Music & Performing Arts at Bath Spa University
and director of the UK Songwriting Festival. He is currently undertaking a PhD
study into collaborative creative practices in popular songwriting at the
University of Surrey.
Burnard, P. & Younker, B.A., 2002. Mapping Pathways: fostering
creativity in composition. Music Education Research, 4(2),
245-261.Csikszentmihalyi, M., 1996. Creativity: Flow and the Psychology of
Discovery and Invention, New York: HarperCollins.
Hayden, S. & Windsor, L., 2007.
COLLABORATION AND THE COMPOSER: CASE STUDIES FROM THE END OF THE 2OTH CENTURY. Tempo,
61(240), 28.
Mcintyre, P., 2009. ‘I’m Looking Through
You’: An Historical Case Study of Systemic Creativity in the Partnership of
John Lennon and Paul McCartney. In Collaborations: Creative Partnerships in
Music. The Performance and Social
Aesthetics Research Unit (PASA), Monash Conference Centre, Monash University,
Melbourne, Australia.
Nash, D., 1955. Challenge and Response in
the American Composer's Career. The Journal of Aesthetics and Art Criticism,
14(1), 116-122.
Sloboda, J., 1985. The musical mind :
the cognitive psychology of music, Oxford [Oxfordshire] ;New York: Clarendon Press ;;Oxford
University Press.
Sam Bennett University
of Surrey
Production Anti production
Summarising
extensive research in a recently completed Doctoral thesis, this paper presents
an argument for the existence of anti
production as an identifiable and widely implemented methodology amongst
popular music recordists. Here, uses of technological precursors used in tandem
with unorthodox production practices are evaluated as the key characteristics
of anti production.
The
application of technological precursors in recording & production practice
has been prone to accusations of ‘technophobia’, nostalgia [1] or even
sentimentality on the part of the recordist. These simplistic notions not only
ignore recordists’ intentions, but also the sonic characteristics of chosen
technologies, musical aesthetics, storage capabilities as well as time and
budget constraints associated with recording sessions. Additionally, many
discussions of earlier technologies and their use in production practice have
often taken place within narrow ‘analogue/ digital’ or ‘aesthetically perfect/
imperfect’ paradigms [2].
Also
considered are recordists’ implementations of unorthodox recording techniques
and/ or production processes. This notion of ‘pushing the boundaries’, ‘rule
breaking’ or the ‘going against’ of standard practices has been noted [3],
particularly in the practices of luminaries such as Joe Meek and Phil Spector.
But such practices are certainly not exclusive to the pioneers of the 1960s.
In
this paper, I examine contemporary instances where unorthodox production
techniques have been used in conjunction with technological precursors on
popular music recordings. I call this combination anti production; the resulting recording is often highly
distinctive and sonically discernable. How prevalent is the technique in popular music
production? And to what extent have purveyors of anti production (re)informed
‘standards’ of recording practice?
Florent
Bousson ROMA
Laboratory, Grenoble
Abyssinia:
analytical narrative of the production process for an alternative record”
In this
paper, I'd like to analyse the artistic process of the creation of an
alternative record entitled ‘Abyssinia, song for a lost shepherd’, which I
produced in France and Spain between 2001 and 2003 with the work of various
micro collectives and the collaboration of more than 40 musicians, 3 sound
engineers, 8 production and recording spaces (recording studios, a church,
several home-studios and rehearsal areas etc.) and 5 music producers with
different backgrounds and musical styles (classical, rock, hip-hop, electronic
or reggae).
In order to do so, I will start making a brief
description of the main record production stages and the dissemination work
this production meant.
In the second part of the paper, I will describe
the technological resources used in the recording process:
-
a computerized system equipped with some professional musical softwares;
-
a home-studio designed for hip-hop music (samplers Akai, beat machine,
synthesizer, musical instruments etc.);
-
some “vintage” and
traditional recording methods (professional recording studio equipped with some
AKG valve microphones, a multi-track reel-to-reel and an analogue mixing desk)
used by the rock band.
-
So, I will describe how one of the sound engineers,
just before the final mastering, had to create an acoustic order where chaos
apparently reigned and had to give the record a sonic identity by fine
retouching of the frequencies.
In the third part, I will use all the information
to analyse the role of musical computing, Internet and ITCs in this
international record production.
I will finish this communication expressing the
idea that ‘Abyssinia, song for a lost shepherd’ has to be taken as a local
example of the “digital revolution” [1] and of the global change that
is taking place thanks to the democratization of the production and diffusion
of knowledge in the new “intangible territories” and “virtual spaces” which are
emerging with the ICT and Web 2.0. [2]
The record's artistic
process
|
Inspirations
ideas
space,
Africa, desert, travels, origins, Arthur Rimbaud’s biography
music
guitar
chord, Erik Satie, DJ Cam, Pink Floyd, film scores
image
Jean-Paul
Poinsot’s photo, camera flying over a desert
text
original
poem, rap by Silvia Amal and MC S., copla by Celia Mur, poetry in Berber
|
Methods of focus
notion of musical script
notion of Interludes
placed at the disposition of the tracks of the
symphonic poetry
collective creativity
→ project culture
→ disc seen as a “common commodity”
→ convergence of the proposals
devices of “guided creativity”
1. proposals → 2. selection/refusal → 3. production
phase
conceptualization of “types of listener”:
travellers, lovers of open spaces and winter sports, curious music lovers
|
Giving form
production:
pre-mastering of the themes in each of the work
spaces
postproduction:
→ working the sound: Ideas of “mellowness”·, of
“sensation of spaciousness”
→ details of
structure: order of the tracks, linking between the themes
|
Results
concept
disc
“musical
script”
patchwork
of languages: scat! vocals, phrases in Amharic, Berber, French, Spanish,
English
patchwork of musical styles: rap, World-Music,
rock, electronic music, dub, classical music
|
[1]
For an analysis of the "digital revolution", see the work of Marc
Bourreau and Michel Gensollen (2006).
[2] About the
implications of Web 2.0 and social networking sites for music, see the article
of David Beer (2008).
Ragnhild Brøvig-Hanssen, University of Oslo &
Paul Harkins, Edinburgh Napier University
The Strange Delights of 'The Whipped Cream Mixes': the aesthetics, humour and tradition of mash-ups
Several
journalists and academics have celebrated mash-ups as a subversive and
revolutionary art form that challenges copyright laws and blurs boundaries
between composer and consumer. These types of discussion are often dominated by
the music’s political consequences and do not leave much room for questions of
aesthetics. We will therefore approach this musical style with an alternative
perspective, focusing on the aesthetics of the music. The art of mash-up, we
will argue, is to succeed in finding two tracks that fit together musically,
resulting in aesthetically appealing songs in their own right, but we will also
emphasise and explore the importance of humour to the aesthetic.
Some
scholars trace the roots of mash-ups to the techniques of musique concréte and the avant-garde, and approach
mash-ups like art forms such as montage and collage. We will argue that these are
only roots of the mash-up form – a juxtaposition of diverse elements – and not the roots of its aesthetics in terms
of the principle underlying them or their effect on listeners. It
is striking how many people react with smiles and laughter when hearing a new
mash-up for the first time, which implies that mash-ups are often intended and
interpreted as musical jokes. We will look to early examples of incongruous
musical juxtapositions such as the comedy records of Buchanan and Goodman, and
George Martin and Peter Sellers, in order to understand the mash-up phenomenon
in a slightly wider historical context. By making this connection, we will also
emphasise the necessity of recognising the samples in question if one is to
understand their new contexts as incongruous and humorous.
In order to give an account of important factors that
contribute to making mash-ups aesthetically successful, we will analyse The Whipped Cream Mixes by The Evolution
Control Committee (ECC), which blends the music of Herb Alpert’s Tijuana Brass
with the rap vocals of Public Enemy’s Chuck D. We will discuss how the form and
content are constructed in terms of incongruity, and, building on theories of
humour, try to explain why we consider the incongruity in question humorous. We
will argue that musical communication is crucial if mash-ups are to function on
a musical level and plays a major role in determining whether the mash-ups are
good or bad. Similarly, contextual incongruity is crucial if the mash-ups are
to succeed in creating a humorous effect.
Alice Clifford
Queen Mary University of
London
Reducing comb filtering on
different musical instruments using time delay estimation
Comb filtering occurs when a signal and a delayed
version of the same signal are mixed, for example when the signals from two
microphones reproducing a single audio source are mixed. This effect can be
reduced by applying a compensating delay so there is ultimately no delay
between the audio signals. This can be made automatic by using time delay
estimation. This paper explores the effect on the accuracy of the time delay
estimation when using bandwidth limited source signals, such as a variety of
musical instruments with different frequency content. It is found that the
smaller the bandwidth of the source signal, the less accurate the time delay
estimation and comb filter reduction.
Ian Cole University of York
Chaucer’s Lament – An Exploration Into Aleatory Music
This paper outlines the development of a piece of music written to be
used on a 16 speaker ambisonic array. The composition uses aleatory musical
incidents to help create improvisations and opportunities for unusual music
production.
Ambient and percussive recordings were conducted in an underground cavern,
while spoken Middle English is used with synthesized improvised
counter-melodies for dramatic effect.
Ambisonics was developed by Michael Gerson and a
group of British researchers in the 1970’s [1]. It can be defined as a series of recording and
replay techniques using multichannel mixing technologies and by encoding and
decoding the sound on a number of channels, a 2-dimensional or 3-dimensional
sound field can be presented to the listener [5]. A 16 speaker ambisonic array
has 8 speakers on a vertical array (forming a cube with 4 speakers close to the
ceiling and 4 speakers at floor level) and 8 speakers in a horizontal array
with 1 speaker in front of the listener and all other 7 speakers of equal
distance in a circular configuration.
Aleatoric
music is derived from the Latin word for dice ‘alea’ and is where some element
of the composition or performance is left to chance [2]. This piece of music
was influenced by aleatoric methods with all of the musical incidents in this
composition being generated by accidents, mistakes, improvisations or chance
encounters. This is a slight deviation from other aleatory methods such as
randomly generated numerical or textual interactions that have been used for
example in John Cages ‘Music for Change’ where the arrangement was determined by systematic moves on a set of charts [3].
The
central theme of the composition is based around the speaking of the first 18
lines of the general prologue from The Canterbury Tales by Geoffery Chaucer
[4]. The Canterbury Tales is spoken in Middle-English, a form of English that
was spoken between 1100AD and 1500AD [4]. This became an aleatorical incident
when by chance a linguistics expert spoke some of the Middle-English Canterbury
Tales prologue in the company of the composer. The Middle-English prologue is
looped within the ambisonic soundscape and each loop would move around the
horizontal speaker array, starting at the front and gradually moving clockwise
to approximately 320 degrees
whereby the loops would start again at the centre of the soundfield.
The
a musical piece of John Dunstable’s (1390-1453) ‘O rosa bella’(1420) [5] was
use as the inspiration for the composition, improvisations of a synthesized
harp and cello were made based the piece. This project has had two main themes
firstly the use of aleatorical incidents to make music in a different and
interesting way that explored the boundaries of conventional musical composition,
and secondly to use ambisonic technology to bring that music to life in a way
that stereo recording techniques can’t provide. This Paper presentation will have a 5.1 demonstration of the composition.
References:
[1] Gerzon,
Michael A. Periphony: With-Height Sound Reproduction. Journal of the
Audio Engineering Society, 1973, 21(1):2–10.
[2] Griffiths,
Paul. ‘Aleatory’ in Oxford Music online. Accessed at Grove Music
Online.
<http://www.oxfordmusiconline.com:80/subscriber/article/grove/music/00509> (on 3/05/2010).
[3] Hamm,
Charles. ‘Privileging the Moment: Cage,
Jung, Synchronicity, Postmodernism’
The
Journal of Musicology, Vol. 15, No. 2 Published by: University of
California Press. Spring, (1997), pp. 278-289.
[4] Librararius.
(1997). ‘Geoffery Chaucer The Canterbury
Tales , the General Prologue’
<http://www.librarius.com/cantales.htm>
(accessed 23/04/2010).
[5]
Malham, Dave. .‘
SPATIAL HEARING MECHANISMS and SOUND REPRODUCTION’ The Music Technology Group University of York <http://www.york.ac.uk/inst/mustech/3d_audio/ambis2.htm>
(accessed 1/05/2010).
[6] McComb,Todd
M, ‘John
Dunstaple (c.1390-1453) - A discography’ (Oct 2001).
<http://www.medieval.org/emfaq/composers/dunstaple.html>
(accessed 23/04/2010).
Jason Corey University of Michigan
Technical Ear Training as an Essential
Component of Audio Production Curricula
An engineer’s production
choices made during the recording and mixing stages of a project can have a
profound effect on the way the finished recording is perceived. Timbre is often
a defining quality of a recording, especially in pop and rock, and timbre can
be considered at least as important as melody and harmony in shaping the
identity and originality of a recorded work. Balancing many layers of tracks
and endless numbers of signal processing effects, engineers rely heavily on
well-developed critical listening skills to shape and sculpt the timbral,
dynamic, and spatial qualities of a recording.
Although educational
programs in music performance require standardized courses that support the
development of musical aural skills, there appear to be fewer formalized
methodologies that focus on obtaining technical aural skills in audio
production curricula. As educators and academic institutions augment and refine
courses and methodologies focused on technical listening skills for audio
production, it is important to discuss ways in which to address this
fundamental curricular component.
To lead the discussion,
the paper will consider questions about the nature of technical ear training
courses, such as:
- What are the learning
objectives?
- What topics and modules
need to be covered in ear training courses?
- What methods should be
employed in the teaching process?
- How should hands-on
experience be structured and what should it entail?
- What roles do verbal
discussion and written analyses have in the development of critical listening
and how can they be integrated into the learning process effectively?
- How do educators and
students develop a meaningful language to discuss and describe the innumerable
timbres that can be created through the seemingly endless amount of processing
available?
- How do educators help
students understand and deal with the endless signal processing possibilities
at an engineer’s disposal?
- What is “audio quality”
and should it be taught?
Topics in technical ear
training and critical listening can be integrated as part of sound recording
and production classes but they can also be taught in highly focused class
settings similar to the way musical aural skills are taught. In addition to
linking the practice of sound recording to critical listening, educators can
also draw from research in psychoacoustics to develop systematic ear training
drills for specific signal processing artifacts.
This paper will discuss
some of the challenges of teaching ear training in the classroom and offer some
ideas on source material and teaching techniques that can be employed. In an
effort to lead a broader discussion about teaching critical listening skills in
an educational institution, the paper will also put forward questions about the
nature of teaching the subject matter and how the skills gained in a classroom
setting may compare to experience gained by professionals working in the
industry.
Anne Danielsen &
Ragnhild Brovig-Hanssen
University
of Oslo
Sound
as Environments: Toward a Framework For Analysing Sound in Popular Music
Recordings
Sound, understood as sonic characteristics, has at
all times had a crucial role within popular music discourse. Sound is in many
cases the very identity of a tune, a band or a musician, sometimes overruling
the quality of musicking, or lack thereof. Yet, sound as a musical quality has
not been taken issue with in academic works until the last few decades. A
sound’s sonic features are to a large extent shaped by the environment in which
it occurs, or by a virtual environment created by using processing effects.
Thus, the sounds of a recording might function as signs of actual physical
environments, and when hearing a musical recording, we often (more or less
unconsciously) compare the virtual environment to an experienced environment in
the actual world. When this happens, a process similar to metaphorical projection
is taking place: the structures and logic of previous experiences with a
particular environment are used to make sense of the recorded sound.
In this paper, building on the theories of James J.
Gibson, we will explain this process and link it to his concept of affordance.
We will then draw attention to how similar strategies have been used also in
analyses of sound, focusing on the way in which recorded virtual environments
are often being compared to various actual enclosed and open environments. Finally,
we will discuss how the virtual environment(s) of a recording may to a lesser
or greater extent be constructed to seek to meet the conditions of an
environment from the actual world. Here we aim at addressing some important
issues raised by the artificial environments in contemporary popular music
production practices facilitated by digital music technology. We argue that the
inclination to comparing virtual environments with actual ones is equally
strong when listening to recordings where the virtual environments do not seek to meet the acoustic conditions
of an actual space. We also propose to use such comparisons as an analytical
method in order to understand the particular character of such contemporary
music production practices.
Bob Davis
Leeds Metropolitan
University
Modes of production, modes
of listening: alternative realities and the sonic divide.
Bob Katz suggested that while the 20th
century concentrated on the ‘medium’ our 21st century concerns
should more profitably focus on the ‘message’. Discourse around the medium and the message have focused and
polarised debate on sound recording since the 1960s. This paper continues this
debate in the context of the tensions that develop not in the processes of
creating a recording, but in the reception of the recorded product.
The discussion draws on semiotic theory to explore
the nature of the message and formulates ways of thinking about the codes
involved not only in the production process but also in their reception. In particular, the discussion looks at
the tensions created in recent extensions to sonic bandwidth such as frequency,
volume and timbre.
From a semiotic perspective, the paper asks if
these tensions are representative of codal confusion, competence or
indifference and draws on concepts of reality to provide a way of understanding
our engagement with recorded music.
Robert Dow
University of
Edinburgh
Sounds real,
sound unreal: the reflexive nature of sound recording
Our scientific understanding of the
technologies which form the basis of various phonographic recording methods,
may ensure prima facie, an easily
comprehensible connection between the real sonic event (the recorded) and its
reproduction (the recording). The more fidelious the recording/reproduction
system is, the more potential there would seem to be, to derive the original
sonic experience from its transformation into another domain.
However, the phonographic record is always
received ex post facto: that is to
say, it is always historical. The original event is absent, and the associations
created between recording and recorded are contingent on human agency. The
significance and ultimately the use of any recording is dependent on many
things, such as personal and collective memory, social mores, and so on.
The recording, freed from its duty to
attempt to reproduce or even necessarily mimic reality, has become a thoroughly
creative medium with which to explore sound. Such creativity has led to the
nascence of sonic experiences which themselves have become part of our
collective sound world. Our knowledge of the constraints on real sound spaces,
for example, are augmented by our familiarity with diverse attributes of
virtual ones. Sound recording can thus be reflexive: not only mimetic in terms
of the sonically real, but also in terms of sonically synthetic.
Paul Draper & Stephen Emmerson Griffith
University, Brisbane
Remixing Modernism
This
paper examines the recording and production of music dating from 1908, regarded
as a landmark in the history of European Modernism with some of the 20th
century’s most remarkable composers finding their distinctive voice around that
time via seminal works for solo piano. These include Alban Berg’s Sonata
Op.1, Arnold Schoenberg’s 3 Piano Pieces Op.11, and Béla Bartók’s Bagatelles
Op.6. The project offers the premise that there are liberating and
research-worthy possibilities for combining the two traditions of Western art
music performance and contemporary sound manipulation as a compelling language
to amplify certain artistic interpretations. This challenges a predominant
approach to the recording of Classical music which promotes the illusion of
capturing a concert experience and that the production decisions appear to be
transparent. This paper therefore presents the final reporting stage of
a two year project where interim research outputs have been published along the
way as part of an overall action research methodology.
The
music was tracked, edited, mixed and mastered during 2008/2009 and has recently
been released as a double CD set and booklet entitled Remixing Modernism
on Australian classical music label, Move Records. Performances were
tracked using multiple microphones variously spaced throughout a concert hall
or above and below the piano. Some passes were recorded as complete takes,
others according to specific bar numbers or overdubbed as left and right hand
parts. What was termed ‘the horizontal album’ was produced as one of a two CD
set, the final outcome based solely on the fidelity of a single microphone
pair, the use of an artificial reverb, and artistic decisions made in the
horizontal editing domain. A second ‘vertical album’ mix was produced drawing
upon multiple microphone pairs and popular music production techniques
including the detailed automation of equalisation, pitch, reverberation, stereo
field, distortion and compression. This led to an approach described as ‘DSP orchestration’.
The
paper concludes that the recordings offer a promising route for audiences to
experience and reinterpret classical music recordings as virtual artworks in
their own right, where the creators interrupt production conventions and
otherwise spontaneous assumptions. By bringing such seminal works into the 21st
century and reflecting on the past using contemporary techniques in explicit
ways, these approaches offer insights into the music which have not been
explored before. Moreover, in documenting these processes in an ongoing way,
the authors seek to contribute to the understanding of artistic practice as
research within the contemporary academic landscape.
Johan Englund
Institute of Contemporary Music Performance, London
Exploring The Use Of Online Collaboration As A Tool
In Music And Music Production Education.
Ever
since the first dial up modem was switched on Internet users have strived to
connect with each other. From the early BBS servers to the now very quickly
infamous Chatroulette, the human need for interaction is unmistakable
Music
is all about exchange. Exchanging ideas, inspirations, knowledge and of course
the simple joy of playing music with each other.
Strangely
what seems to be such a natural behavior in real life seems to be a very scarce
phenomena in the virtual world. Almost all musical communication on the
Internet is a one way affair. Be it music stores like Itunes or social networks
like Myspace, the pattern of an active creator and a passive listener is almost
always repeated.
Compare
this to how the Internet has in its lifespan time and time again shown its
power in collecting people, unknown to each other, around ideas and common
grounds.
The
Game, Critical mass and Improv everywhere are just a few examples of how far
the information can reach and how quickly it can spread without the aid of
giant marketing budgets.
In
the commercial world computer games are increasingly being played over web
based network and the participants in theses games and subsequent communities
are in the hundreds of thousands.
How
surprising is it not then to realize that so far only a handful platforms for
musical collaboration exists on the net.
The
Ohm Studio, Indaba and Kompoz are current examples of interactive platforms for
music creation.
The
concept usually entails two parts. The first part is the DAW software
(standalone or web based) for the creating and sharing of musical ideas. The
second part is an online community for finding online collaboration partners.
It
is my belief that we are only in the beginning of this movement and that making
music this way will eventually be as common as coming together as group in a a
music studio or rehearsal room.
I
will attempt to explore the use of online collaboration as a tool in music and
music production education, its benefits and drawbacks as well as technical and
logistical solutions and problems.
I
will also research the legal aspects of online collaboration. How copyright,
music licenses, royalty splits can be dealt with when a musical work might
mutate into a form unrecognizable from the original piece or creation is being
shared by an entire community.
The
author is also hoping to create an online experiment trying to establish how
difficult or easy it is to track derivative work of a piece of work created for
online collaboration.
Sources
(Verified):
Improv
everywhere:http://improveverywhere.com/
Ohm
Studio: http://www.ohmstudio.com/
Indaba:
http://www.indabamusic.com/
Kompoz:
http://www.kompoz.com
Sources
(Unverified):
The
Game: http://en.wikipedia.org/wiki/The_Game_(mind_game)
Critical
mass: http://en.wikipedia.org/wiki/Critical_Mass
Michael Fletcher
University of Hull
The Effect Of Spatial Treatment Of Recorded Music On Electro-Dermal
Activity In Listeners
This paper
reports the preliminary findings of a study designed to test the hypothesis
that spatial treatment of recorded music can increase the frequency and/or
magnitude of the chills/thrills response commonly reported during music
listening. It also tests the efficacy of the methodology employed, being the
use of measurements of changes in Electro-Dermal Activity (EDA), also commonly
known as Galvanic Skin Response (GSR), to detect chills/thrills, in combination
with continuous self-reporting of arousal.
Spatial properties in this paper refer to both the
positioning of a recorded sound within a created or reproduced space, and the
sense of the properties of that space. A number of papers (Berg and Rumsey
2000, Rumsey 2006) have shown preference among listeners for types of spatial
treatment, and drawn some correlations between objective measures such as the
level of early, lateral reflections, and subjective measures such as Apparent
Source Width (ASW). Ratings of presence have also shown a statistical
correlation to ratings of emotion induction (Vastfjall 2003), and presence,
naturalness and envelopment have all been correlated with ‘positiveness’ in a
cluster analysis (Berg and Rumsey 2000b).
It is difficult to assess objectively the emotional
impact of music on a listener, though researchers are building various
frameworks to do so (Scherer and Zentner 2001, Sloboda and Juslin 2001, Juslin
2009, Juslin and Vastfjall 2008). It may be that responses to music fit into a
relatively simple valence/arousal model (Scherer 2004, Rickard 2004). Showing
that spatial treatment can affect the level of arousal of the listener would
help establish its importance as a factor in music’s affective properties.
Various studies have reported that the
chills/thrills response is common amongst the physiological responses to music
(Goldstein 1980, Hodges 2009). The chills/thrills response correlates well to
increases in arousal of the autonomic nervous system (Rickard 2004). There is
evidence that self-reports of these brief episodes correlate well with measurements
of changes to EDA during music
listening (Guhn et. al. 2007, Grewe et. al. 2007, Panksepp 1995, Craig 2005)
though Blood and Zatorre (2001) failed to find such evidence and Rickard (2004)
doesn’t see a causal relationship between chills and EDA.
This experiment will use as its stimulus, music
recorded in a dry acoustical environment in the studios at the University of
Hull. This music will have two different treatments; one employing
sophisticated spatial treatment, one minimally treated (the spatial treatment
being the independent variable). Subjects in the experiment will listen to both
versions of the recording in a cross-over study, with half receiving the
spatially treated stimulus first. They will be attached to instruments that
register changes in EDA (the dependant variable). Subjects will also indicate
their own subjective level of arousal using a continuous response mechanism.
Data will be subjected to statistical analysis to identify any significant
differences in physiological and self-reported responses between the stimuli.
Should the hypothesis be supported by the data, a
theoretical framework will be postulated to explain the phenomenon, and an
experiment will be proposed to test this framework.
References
Berg, J., and F. Rumsey. 2000. Correlation between emotive, descriptive
and naturalness attributes in subjective data relating to spatial sound
reproduction. Paper presented at Presented at 109th AES Convention, Los
Angeles.
Berg, J., and F. Rumsey. 2000b. In search of the spatial dimensions
of reproduced sound: Verbal protocol analysis and cluster analysis of scaled
verbal descriptors Audio Engineering Society.
Blood, A. J., and R. J. Zatorre. 2001. Intensely pleasurable responses
to music correlate with activity in brain regions implicated in reward and
emotion. Proceedings of the National Academy of Sciences of the United
States of America 98, (20) (Sep 25): 11818-23.
Craig, D. 2005. An exploratory study of physiological changes during
'chills' induced by music. Musicae Scientiae 9, (2): 273-88.
Goldstein, A. 1980. Thrills in response to music and other stimuli. Physiological
Psychology 8 : 126-9.
Grewe, O., F. Nagel, R. Kopiez, and E. Altenmüller. 2007. Listening to
music as a re-creative process: Physiological, psychological, and
psychoacoustical correlates of chills and strong emotions. Music Perception
24, (3): 297-314.
Guhn, Martin, Alfons Hamm, and Marcel Zentner. 2007. Physiological and
musico-acoustic correlates of the chill response. Music Perception 24,
(5) (06/01): 473-85.
Hodges, Donald A. 2009. Bodily responses to music. In The oxford
handbook of music psychology., eds. Susan Hallam, Ian Cross and Michael
Thaut, 121-130. Oxford: Oxford University Press.
Juslin, Patrik N. 2009. Emotional responses to music. In The oxford
handbook of music psychology., eds. Susan Hallam, Ian Cross and Michael
Thaut, 131-140. Oxford: Oxford University Press.
Juslin, P. N., and D. Vastfjall. 2008. Emotional responses to music: The
need to consider underlying mechanisms. The Behavioral and Brain Sciences
31, (5) (Oct): 559,75; discussion 575-621.
Panksepp, J. 1995. The emotional sources of 'chills' induced by music. Music
Perception 13: 171-207.
Rickard, N. S. 2004. Intense emotional responses to music: A test of the
physiological arousal hypothesis. Psychology of Music 32, (4): 371-88.
Rumsey, Francis. 2006. Spatial audio and sensory evaluation techniques –
context, history and aims. Paper presented at Proceedings of the International
Seminar on Spatial Audio and Sensory Evaluation Techniques, Guildford, UK.
Scherer, Klaus R., and Marcel R. Zentner. 2001. Emotional effects of
music: Production rules. In Music and emotion: Theory and research.,
eds. Patrik N. Juslin, John A. Sloboda, 361-392. Oxford: Oxford University
Press.
Scherer, Klaus. 2004. Which emotions can be induced by music? what are
the underlying mechanisms? and how can we measure them? Journal of New Music
Research 33, (3) (09/01): 239-52.
Sloboda, John A., and Patrik N. Juslin. 2001. Psychological perspectives
on music and emotion. In Music and emotion: Theory and research., eds.
Patrik N. Juslin, John A. Sloboda, 71-104. Oxford: Oxford University Press.
Vastfjall, D. 2003. The subjective sense of presence, emotion
recognition, and experienced emotions in auditory virtual environments. Cyberpsychology
& Behavior : The Impact of the Internet, Multimedia and Virtual Reality on
Behavior and Society 6, (2) (Apr): 181-8.
Will Fulton Brooklyn College CUNY
“Science-Fiction Rock and Roll”:
Sound Painting, Narrative and Allegory
in Jimi Hendrix
The 1960s were a time when myriad factors ranging
from sound manipulation to utopian thinking and tumultuous social changes
resulted in extraordinary music.
Rock and roll became “rock,” a catchall term for the electric music that
freely mixed elements from American roots traditions with a wide range of
“other” elements, ranging from exoticist uses of Indian raga to recording
studio sound-paintings. As Jimi
Hendrix said: “Imagination and creation, that’s the key words to this whole
era.” [1] Hendrix took advantage of advances in multi-track recording and
electric guitar modulation to explore his fascination with science fiction
narratives in rock songs.
Hendrix described his music as “science-fiction
rock and roll,” a style that used recorded sound to create sonic environments
in a way previously unheard of in rock music. His interest in depicting images,
stories, and scenes with sound, perhaps most famously displayed in the war
imagery in his Woodstock performance of “The Star-Spangled Banner,” led to
studio experimentation in which he would produce what he referred to as “sound
painting[s].” [2] His interest in science fiction led to a series of
transformative works, as well as statements like “I want to be the first man to
write about the blues scene on Venus.” [3] This presentation will look at the
use of studio technology and sound painting in two recordings by The Jimi
Hendrix Experience: “Are You Experienced?” and “1983...(a Merman I should Turn
To Be)” which are both representative of Hendrix’s “science fiction
rock-and-roll” idea.
In the recording of “Are You Experienced?” in 1967,
Hendrix used reversed sound to create the sound painting of two separate planes
of existence. I will explore the
extraordinary use of this technology, as Hendrix and producer Chas Chandler
created a recording that seamlessly integrates forward and reversed material to
evoke alternate planes of consciousness.
Hendrix’s “science-fiction rock and roll” is
exemplified in the epic sound-poem “1983… (A Merman I Should Turn To Be),”
which tells the story of leaving dystopic earth’s surface for a better life in
Atlantis. I will discuss the
development of this song from the acoustic Drake Hotel demo to its final Electric Ladyland recording in
1968. Hendrix intended this work
to be program music, and his creation of a sonic undersea environment and the
allegorical story exemplify the inter-relationship between science fiction
narratives, blues and sound experimentation that was present in much of music
he recorded.
Although he is often described as a guitar
virtuoso, Hendrix’s work as a sound composer is perhaps of greater importance.
The use of programmatic elements in his music, to an extent previously unheard
of in rock music, would help to pave the way for a generation of sonic
exploration.
[1] Hendrix quoted in Charles R. Cross, Room Full of Mirrors: A Biography of Jimi Hendrix (New York:
Hyperion, 2005), 205.
[2] Quoted in John McDermott with Billy Cox and Eddie Kramer,
Jimi Hendrix Sessions: The Complete Studio Recording Sessions,
1963-1970 (New York: Little Brown, 1995), 67.
[3] Quoted in Shapiro and Glebbeek, Jimi Hendrix: Electric Gypsy, 134.
Leslie Gaston University of Colorado
Denver
Music Video Vérité:
The Use of Live Performance in a Music Video With Cuts Between Locations Using
the Audio From Each Location.
Music videos
typically feature a musician or music group lip-syncing pre-recorded songs in
front of elaborate sets with lots of special effects and hundreds of
edits. Some incorporate footage of
the band or artist performing in front of an audience, but the audio is still
from the pre-recorded single. Live
concert videos use real-time audio and are taken from a single concert setting
-- although some songs might
“steal” sections from a different take in order to create a flawless
performance!
The shortcoming
of the lip-synced video is the disconnect between what the viewer sees and
hears. In order to achieve a
realistic duplication of their performance on the pre-recorded single, the
singer or emcee must take breaths in the same place, articulate consonants in
the same place, and use facial expressions and gestures that let the viewer
know they are really singing.
Guitarists and drummers must play their notes with exact timing,
including complicated riffs, solos and fills. This is difficult to do because even slight differences can
be perceived.
The
disadvantage of live music videos is that they are less flashy than lip-synced
videos, and are presented less frequently. They are filmed with three or more
cameras, but are still somewhat dull visually in comparison to the more
predominant, lip-synced style.
Music Video Vérité is a term that I coined in 2003 as part of my thesis
for the Master of Science in Recording Arts degree at the University of
Colorado, Denver. The term defines
a style of incorporating an attention-getting style of video editing while
maintaining the connection the viewer has to the musicians, who perform in
real-time as the performance is captured to video. The audio from each location can be recorded to a
multi-track hard drive and then edited along with the final video, even as the
locations change. For my thesis, I
recorded the group Future Jazz Project in a classroom, nightclub, and outdoor
park, capturing the performance on video and multitrack tape. I was able to cut together scenes from
all three locations, using the audio from each location, and create a seamless
performance.
Further
examples of Music Video Vérité could include the “Stand by Me” video produced
by Playing for Change (engineered by Mark Johnson), in which performances from
players around the world are juxtaposed; Nyle’s "Let the Beat Build"
(engineered by Katie Buchanan and Alan Gordon and mixed by Mykael Alexander) in
which the studio multitrack performance is captured live in one take with
complex video choreography, and François Marcré’s cover of “Thriller”, for
which he videotaped himself doing vocal samples and layered them together into
a multi-tracked, multi-paneled video “take”.
In
this paper, the growing phenomenon of Music Video Vérité will be discussed in
terms of the desire to connect with the audience; also, the audio and video
production process will be described, along with its unique set of challenges.
Heidi Gerber John Hopkins University
Adult MP3 Users’
Perspectives on Past and Present Consumer Audio Technology:
Does It Still Sound the
Same?
Many studies of MP3 technology have
explored youthful users and their consumption habits and attitudes (LaRose,
Lai, Lange, Love, & Wu, 2005; Shade, Porter, & Sanchez, 2005; Emanuel,
Adams, Baker, Daufin, Ellington, Fitts, et al., 2008; Sinha, & Mandel,
2008). However, none of these studies addressed questions of a more
historical nature, such as, whether audio “sounds” the “same” or “better” now
than in the past? Does today’s
consumer audio technology offer a completely new listening experience than
older technology did? Does listening to audio still constitute the main event
in audio consumer culture, or do other things related to the MP3 revolution
possibly dilute or strengthen the listening experience as compared with audio
consumer technology of the past?
This
paper argues that the MP3 audio consumption experience may differ from that of
the past – particularly with regard to cultural elements of MP3 that have
little or nothing to do with the actual act of listening to sound. This study sought to discover whether experiential peripherals, as described
above, play a more significant role in MP3 technology than in earlier music consumer
technologies. If peripherals
indeed play a more significant role, the peripherals would also probably affect
the core experience of listening in some way. As a result, the audio consumer armed with MP3 technology
could not listen to the recorded audio in the same manner as was done in the
past, and the audio content, therefore, could not possibly “sound” the same.
Qualitative
interviews of adult MP3 users were conducted for this study, because adult MP3
users have often used older audio technologies (such as phonograph, 8-track,
cassette, and compact disc) in addition to the new, and therefore stand at a
unique technological crossroad. To
a large degree, existing literature does not address the adult MP3 user, and
this gap in scholarly work justifies, in part, this study. In addition, the cultural saturation of
this consumer technology in our society merits rigorous scholarly
investigation. Finally, the audio
consumer as well as the audio professional could potentially benefit from a
study of this nature, because the successful future of the medium depends on
our ability to understand the cultural implications of its past.
Therefore,
this study asked the following research questions:
RQ1: How do adult MP3 users view their experience with the MP3 format
in general?
RQ2: How do adult MP3 users perceive this experience in relation
to their experience with older consumer audio technology?
A few themes emerged in the interview
data, such as participants’ cars and the use of different consumer audio technologies
in them, participants’ willingness to embrace new technology and abandon the
old, and participants’ somewhat detached and unaffected view of MP3 and the
buzz that surrounds it. The paper’s
findings suggested that among adult MP3 users, experiential peripherals
possibly play a smaller role in audio consumption than among younger users,
because, in part, of older consumers’ experiences with a range of consumer audio
technologies. Practical
implications for the audio production professional were also discussed.
Jan-Olof
Gullö University of Stockholm
A “key” model for education in Music Production
The development of modern information and
communications technology has resulted in advanced options for those who create
music with digital tools. There are several routes for young people who wish to
work professionally with music production. Many students choose to study music
production in higher education establishments.
The aim of this paper is to report some of the
results from a recent research project in music production. The purpose of the
study was to develop knowledge of music production and to identify key skills
necessary for music producers and music production teachers. The specific
research questions were: What characterizes music production, both in an
educational context and as a professional activity? How do music producers and
music production teachers describe the professional skills they need in their
respective professions?
From a cultural psychological perspective
(Bruner 1996) students learn differently depending on the culture where the
learning takes place. The tools and symbol systems used in a culture have a
central role in how a culture is experienced. With a cultural psychological
perspective it is essential to view the world, in both everyday life and
research, from different perspectives. In addition theories on development of
self, voice and mind (Belenky 1986), teacher expectation and intellectual
development (Rosenthal & Jacobson, 2003) as well as theories on skills and
expertise development (Csíkszentmihályi, 1999; Dreyfus & Dreyfus, 2000;
Hageskog, 2006; Kemp, 2005) were used to broaden the perspective and to reflect
on the results.
Three sub-studies were carried out where
questionnaires, interviews and observations were used to collect data.
A knowledge-critical text analysis method (Hellspong, 2001) was used to
analyse collected data.
In the first study a Desktop Music Production
project in a municipal music school was investigated. Observations and
interviews were used to collect data. In the second study students' views on
important learning outcomes in music production were investigated.
Questionnaires and group interviews were used to collect data. In the third
study 11 professionals were interviewed, all music production teachers or
active music producers.
The main result was that the skills required for
both music producers and music production teachers are varied and extensive.
Psychology and leadership, music, technology, ethics, law and copyright,
entrepreneurship and cultural timing are particularly relevant to music
production. Music production differs from traditional music education, as it
requires a technical competence from teachers in addition to traditional
musical and pedagogical skills. Men dominate music production teaching and the
vast majority of professional music producers are also men. The students of
today have often developed sophisticated musical abilities, due to their
familiarity with information and communication technologies and their extensive
media use.
Based on these results and “the key theory”
(Hageskog 2006), a model for education in music production is presented that
identifies various aspects of music production and the skills needed by music
producers. The purpose of the model is to evaluate individual students'
strengths and weaknesses in terms of what the students already know and what
they need to work with in the future.
References
Belenky, Mary Field & et al. (1986). Women's ways of knowing: the development of
self, voice, and mind. New York: Basic books.
Bruner, Jerome S. (1996). The culture of education. Cambridge: Harvard University Press.
Csíkszentmihályi, Mihály (1999). Finna flow: den vardagliga entusiasmens
psykologi. Stockholm: Natur och kultur.
Dreyfus, Hubert & Dreyfus, Stuart (2000).
Mästarlära och experters lärande. In K. Nielsen & S. Kvale (ed.), Mästarlära: lärande som social praxis.
Lund: Studentlitteratur.
Hageskog, Carl-Axel (2006). Nyckeln till framgång. Lidingö: Idrott & Kunskap.
Hellspong, Lennart (2001). Metoder för brukstextanalys. Lund: Studentlitteratur.
Kemp, Peter (2005). Världsmedborgaren: politisk och pedagogisk filosofi för det 21
århundradet. Göteborg: Daidalos.
Rosenthal, Robert & Jacobson, Lenore (2003).
Pygmalion in the classroom: teacher
expectation and pupil's intellectual development. Carmarthen: Crown House.
Thomas Haines
University of Cincinnati
Mediation of LIVE Electronica Artists and Rock
Musicians
The creation of music using lopped audio
materials has spawned a new generation of music creators, musical genre and
business opportunities. The music industry has accepted if not promoted these
efforts in a wide variety of recorded and live music fora. Copyright issues
aside, loop based music has established itself as a legitimate force in the
corporate music world. Technology has had a tremendous affect on the ability of
aspiring music creators to construct musically satisfying expressions with
little or no formal music training. But has it been accepted in the “real”
world of music made by accomplished musicians as a legitimate form of musical
performance? Moreover, can the two disparate factions join forces in a
meaningful musically expression?
Closing the chasm that exists between
musicians who perform on musical instruments and artists who choose to use
manufactured loops seems implausible if not unnecessary - or so it seems. This
paper examines the accepted definitions, practices, aesthetics and explores the
potential mediation of combined LIVE electronica and rock ensemble through a
series of questionnaires, interviews, focus groups and case study review.
The genesis of this research project was
brought about by exploring the possibilities of blending rock musicians and
electronica artists in a joint LIVE concert. Our MEISA chapter at the
College-Conservatory of Music at the University of Cincinnati has a collection
of skilled rock musicians and electronica artists who share the same passion
for live performance. From these forces, new ensemble was conceived and new
music composed with the idea of combining forces and sharing resources in an
effort to weave a sonic tapestry in, out and through to two worlds.
Subsequently, in the fall of 2009 the aspiring ensemble named noTELba was
created. The process concluded in a recorded live event on May 4th 2010. The
presentation, in part, reports on our experience in the following:
· constructing
an environment that was open to experimentation
· creating
space for individual expression whilst establishing a sense solidarity
· mediating
interactions and processes
· managing
the technology - making the most of the possibilities
· composing
materials that were suitable for the ensemble
· codifying
our creative sessions - keeping track of the flow of ideas
· organizing
the forces needed to complete the vision
· designing
a suitable performance aesthetic to match to the ensembles vision
Mike Hajimichael
University of Nicosia
Virtual Oasis – thoughts and experiences about online based music
production and collaborative writing techniques
Over the last 10 years virtual studio
collaborations, net based artists and music labels have emerged as a by-product
of the “Web 2.0” revolution. While the early stages of the Internet can be
characterised through Voltaire’s sentiment of ‘every one tending to their own
garden’ Web 2.0 and particularly
social media web sites have in contrast redefined relationships between users/audiences and creators/producers.
These changes are prevalent in areas such as music/audio/sound, image/video/photo
and text/narrative/writing. Traditional methods of production and communication
in music, radio, TV and journalism have in a multitude of ways adjusted to
these changes –leading to the creation of multi-media based online portals.
Approaching these changes in relation to independent music production and song
writing is a challenging task mainly due to the sheer volume of net based
releases located on web sites such as MySpace, Reverb Nation and Soundclick. My
paper will focus on a number of insights on qualitative transformations
concerning commerce versus creativity and the role play -dynamics of writing and producing
collaborative songs and projects online. Reference will be made to practical
collaborations based on observation and experience as an artist, participant
and music producer. These will consider the glass both half full and half empty
by raising a number of key questions. What happens when people collaborate in
writing songs online, how do people approach each other? What can go right –
what can go wrong? Is virtuality a substitute for more traditional methods of
physical collaboration? Or is it just an emerging guerrilla production
technique being embraced by independent musicians on very limited budgets with
boundless creative enthusiasm and net access? I will focus primarily on a case study of a recent release I completed entirely online with Dub
Caravan called ‘Virtual Oasis’ (DubMed Music Label); as well as a song project
produced by Steffen Franz called ‘Harmony4Humanity’ – written in two locations
– San Francisco USA and Nicosia Cyprus over a time period of 48 hours from
start to finish. I will also refer to a number of experiences, examples and
contexts where things have not worked out with the intention of exploring some
of the possible drawbacks and limitations of recording online. These negative
elements of the process are just as significant as the positive dynamics as
together they give a more holistic approach, one that is grounded in a wide
range of dynamics embracing social relationships, technological capacities,
understandings on musical genres, and the ethics of copyright/writing
production credits. Online
production processes can be like an elusive virtual oasis, they can also be a
burden, a bad ‘collab’ or a liberating creative experience.
My paper will refer to numerous online
sites, which will be included in the presentation.
Maria Hanacek Humboldt-Universität zu
Berlin
Songwriting in the Studio
or: The Idea of What Went into its Making
This year's conference is
concerned with change and continuity in the art of record production – I will
argue that it is the rather old-fashioned idea of "songwriting" that
creates coherence within the changing world of music production, and that this
idea is indeed more important than ever for the success of large-scale
commercial productions.
Thinking of record
production as an art form or of the studio as a musical instrument already
indicates that our models of thinking about music production stay pretty much
the same, all debates about technological change or innovation aside. The idea
of "songwriting" as a modern form of composition also correlates with
a traditional notion of music as artistic self-expression, which still provides
the conceptual framework for most records, and it is important to notice that
apparent tensions between technology and artistry, between commerciality and
authenticity result from this theoretical framework, not from the actual
process of music production. In such instances we are ultimately dealing with
the question what musicianship means in the age of studio production.
Authorship and
intentionality are still such important concepts because it is the idea of what went into its making that gives
meaning to a recording. The way popular music history works, songs need a
history and an origin. According to this logic studio stories become part of a
band's or artist's biography and discography, they contribute to the idea of an
artist's oeuvre that crystallises into a series of records. This idea is also
replicated by "best of" albums, box sets and reissues – in short, the
marketing of records always relied on the star persona for coherence and to
personalize its products.
I will use the DVD ‘U2 and
3 Songs, A Documentary’ to illustrate this point. This "documentary"
provides a retrospective on the songwriting process of the album How to Dismantle an Atomic Bomb, for
which the band and producer Steve Lillywhite received six Grammies in 2005. The
affiliated Vertigo tour made the band
the top grossing act that year according to Billboard
- the eight concerts held in New York's Madison Square garden alone sold
149,000 tickets. Although the purpose of promotional touring is to
"authenticate" and personalize recorded performances in some way,
attending one of these large-scale concerts wasn't much of an
"unmediated" or "live" experience of these songs and their
authors.
This video, though, which
came with several editions of the CD, tells us about human beings writing
songs, about the development of creative ideas within a studio
environment. It foregrounds the
“raw material” of this record, whether by presenting a basic chord progression
a song developed from or via an acoustic performance with slightly mistuned
guitars. And this - in itself highly mediated - display of the unproduced or preproduced puts our picture of music making back in place.
Matthew Hiley Independent Researcher
(Australia)
[Re]presenting the
soundscape in popular music.…an
investigation of non-instrumental sounds in pop
Throughout the history of the recorded medium, the
role of non-instrumental sound in popular music production has been ever
changing. The sounds of the world around us have been making their way into
popular music mixes since the Shangri-La’s pined for the leader of the pack.
However, a theoretical analysis of such practice has been largely overlooked.
For the purposes of my Honours thesis undertaken in
2009 at the University of Western Sydney, I evaluated the practice of
incorporating non-instrumental sounds into popular music.
The Soundscape…
The methodology of this investigation was based on
a theoretical/empirical model. In the absence of a defined model for analyzing
the use of non-instrumental sounds in popular music, the ability for sound to
function as a communicative medium was established through drawing on relevant
theoretical sources. This was done with specific reference to the work of Barry
Truax and R. Murray Schafer. The benefit of such reference is twofold; both
authors written extensively on the subject of sound and its communicative
abilities, and both are active soundscape composers. This has great relevance
to this study, as I sought to contextualize the use of non-instrumental sounds
in popular music production based on the well-theorised practice of soundscape
composition. Further to this, many issues relating to soundscape recording have
relevance in our discussion of popular music, specifically in regard to the
issue of context as outlined by
Truax.
The Popular Music Landscape…
The next step in this investigation is a survey of
popular music that contains non-instrumental sounds. A brief survey of 10 works
was undertaken and then analysed with reference to Trevor Wisharts theory of
sonic metaphor and Leigh Landy’s
description of narrative. Jean-Jacques
Nattiez’ ‘Semiological Tripartition’, was also valuable to this analysis. Two
pieces that formed part of this analysis will be analysed in this manner as a
part of the paper presentation.
What does this mean for the
future of popular music production?
After establishing this basis of relevant theory,
an original work of popular music was composed, and played to consumers of
popular music who completed a listening survey based on what they heard. These
results were then tabulated, with results supportive of the theory that
non-instrumental sounds can assist in the communication and evocation of
imagery in popular music.
In Summary…
Through contextualizing the practice of
incorporating non-instrumental elements into popular music, we can understand it
to have a history rich in musicality and documentation. Furthermore, we can see
how such practice allows us to create striking and evocative productions that
extend the possibilities of traditional instrumentation.
References
Landy, L 2007, Understanding
the Art of Sound Organization, The MIT Press, Cambridge.
Nattiez, J 1990, Music
and Discourse: Toward a Semiology of Music, Princeton University Press, New
Jersey.
Schafer, R.M (2003). Open Ears. The Auditory Culture Reader 9pp. 25-490. Berg, Oxford. Retrieved
from
http://voyager.uws.edu.au/cgi-bin/Pscandoc.cgi?app=33&folder=14708&doc=1
Truax, B 2001, Acoustic
Communication, Ablex Publishing, USA
Wishart,
T 1996, On Sonic Art, Harwood Academic Publishers, The Netherlands
Jay Hodgson University of Western Ontario
Lateral
Dynamics Processing in Experimental Hip Hop: Madlib, J-Dilla, Flying Lotus
& Prefuse 73
This paper is part of a broader project aimed at
identifying and elucidating the musical functions of common signal processing
techniques in popular music productions.
In it, I examine the most common musical uses for what I call “lateral”
dynamics processing in so-called “experimental hip hop” (ie., the kind of hip
hop heard on records produced by the likes of Madlib, J-Dilla, Flying Lotus
& Prefuse 73). I call these
techniques “lateral” techniques because they are produced by “side-chaining” or
“keying” dynamics processors to laterally located tracks in a multi-track
production. Examples of what I
call “lateral” dynamics processing techniques include: “side-chain pumping”;
“ducking”; “trance gating”; “envelope following”; et cetera. I will explain (i) how recordists who
produce experimental hip hop achieve these effects (ie., what practical steps
these techniques entail), and (ii) where they can be most easily heard in
productions by the recordists cited in the title of this paper.
On a broader level, I intend to demonstrate that
the “lateral” dynamics processing techniques I elucidate in this paper comprise
a fundamental musical lexicon for experimental hip hop, that is, that these
techniques are as common in experimental hip hop as “tapping” and “power
chords” once were in heavy metal.
Moreover, I will argue that their musical functions remain largely
unremarked in studies of record production in particular, and in studies of
popular music practice and history in general. To be clear, I will not suggest that insightful and
challenging research on signal processing has yet to emerge. Scholarship on signal processing is
published fairly regularly now, but studies nevertheless typically only address
the analytic priorities and concerns of disciplines which are not primarily
interested in musical technique per se (ie., cultural studies, sociology, media
studies, cultural anthropology and political-economy) and, as such, signal
processing usually fails to register in them as a fundamentally musical
concern. Surprisingly, the musical
functions of signal processing also fail to register in most audio-engineering
textbooks, the vast majority of which seem happy to simply sketch the technical
details of common processing practices without explicitly referencing the
broader aesthetic programs that recordists deploy those practices to
service. Having established this,
I will conclude with a brief consideration of: (i) why this lacuna has emerged
in our young field (ie., what about the current institutional bases of research
on record production creates ― or, at the very least, allows for ― this gap in
knowledge); (ii) why it has been perpetuated in studies of record production in
particular, and of popular music practice and history in general; and, finally,
(iii) how so-inclined researchers might work to rectify it.
Sheena Hyndman York University, Toronto
The Aura of Records and Remixing: Situating Walter
Benjamin in the study of recorded music.
This paper will problematize Walter Benjamin’s
concept of “aura,” as it appears in his famous essay “The Work of Art in the
Age of Mechanical Reproduction” (1935), with respect to the complex and
fast-evolving relationship between music and technology. The aura, according to
Benjamin, is the essence of originality and authenticity in the work of art,
and is thought to deteriorate as art is replicated by means of
mass-technological reproduction. While Benjamin’s contentious idea has been at
the core of numerous critical debates (e.g., Gumbrecht 2003, Petersson and Steinskog
2005), there is a notable lack of comprehensive discussion around the
relationship between the aura and recorded music.
My inquiry into the
relationship between the aura and recorded music will address both social
(e.g., the club DJ) and non-social (e.g., private listening) practices of
recorded music consumption with an eye towards considering how the aura may be
usefully applied to discussions about the compositional song form known as “remix.”
In considering debates surrounding technology, performance and authenticity, I
argue that, in contrast to Benjamin’s hypothesis, the aura of the recorded
music is reinvigorated precisely because of the manner in which recorded music
becomes interactive in both social and non-social listening contexts. This paper will build upon previous
research that surveys the relationship between electronic dance music and
social media, with the goal of demonstrating that the remix functions as a form
of cultural and media ecology.
Katia Isakoff University of Glamorgan
Interdependent
Co-Evolution: Technology and the Studio Composer in Lebanon
Many Western composers and musicians have produced a body of work, which
lends testament to their ‘songs’ being a manifestation of the symbiosis between
composer/producer and studio/technology. In 1979 Brian Eno claimed, “I don't
really have a musical identity outside of studios”. This paper investigates
the influence that studio technology has had on the working practices,
performances and musical scene of the Middle Eastern songwriter, musician and
producer.
Drawing on established ethnographic techniques and research into studio
practice adopted by Western studio composers, a first stage field trip in the
summer of 2010 to Beirut, Lebanon, will
explore and observe how studio technology is employed in the Middle East and
whether such a symbiosis exists there. To what extent may parallels and
differences with western practice be identified? How has this performance based
musical culture absorbed and adapted to contemporary non-linear production
techniques? How has the formation of the Lebanese Underground music scene been
influenced by studio technology and what does Underground music represent and
mean to the Middle-Eastern musician and consumer alike?
This field trip will be the first in a series of visits feeding into a
long-term practice-led research project, at the end of which a collaborative
album will be produced and released accompanied by a film documenting the
journey.
The presentation will consist of extracts of film footage, recorded
interviews and musical works.
Sara Jansson University of Gothenburg
‘A Gate Towards the Recorded World’: Notions of High Fidelity in Sweden,
1970-2010
This paper aims to explore notions of ‘high
fidelity’ (in the sense of ‘truth to the original’) in discourses around music
technology in Sweden. The empirical material consists of interviews with hi-fi
enthusiasts, as well as of the Swedish hi-fi magazine Hifi & Musik (1977-present; 1970-1976 under the name Stereo-Hifi).
In spite of innovations in recording technologies,
resulting in the recorded performance not necessarily being a recording of a
live performance set in a studio, high fidelity is still an important concept
in discourses around music technology. Common ways of describing the high
fidelity of sound-reproduction technology is that it creates an illusion of the
recorded musicians being present in the listening room, and/or that it makes
the speakers disappear. The metaphor of recorded musicians transcending space
and time, moving from the studio and into the listening room, seems to suggest
the belief among hi-fi enthusiasts in their sound-reproduction technology to a)
recreate an original musical experience; and b) create an alternative, audible,
reality. The same can be said of the metaphor of disappearing speakers, since
it suggests a reproduction so transparent that the listener forgets about the
technology.
Even though the meaning of high fidelity is
relatively clear, ‘truth to the original’, it is far from clear what is meant
by the ‘original’. Sterne (2003, p. 222) states that ‘after 1878, every age has
its own perfect fidelity’, and this paper emphasizes questions concerning
transparency and the original: what is perceived as the ‘original’ to which the
sound-reproduction technologies are supposed to be true, and do technological
changes in sound recording bring any changes to the meaning of the concept high
fidelity?
Work cited:
Sterne, Jonathan 2003. The
Audible Past: Cultural Origins of Sound
Reproduction
(Durham, London: Duke University Press)
Philippe Le Guern Université
d’Avignon
Digital technologies and the teaching of the art
of recording in the french context.
The object of this communication is
to study the teaching of the techniques of recording in the French context.
Indeed, this teaching has become for a few years an important issue of the
public policies of the culture. If the «art of recording» is, as it is the case
in England, far from present in the universities, in France it is increasingly
present in the music colleges and also in the «lieux de diffusion» of the
popular musics labellized by the Ministry of culture. That is due in particular
to the political will to accompany the amateurs and also at the entrance of
these musics in the institutional places / academies which usually kept them
away.
It is thus a sociology of the
teaching of the numerical recording and home studio in which we will be
interested. I will show first that the teaching of the digital recording
concerns public stakes and causes many controversies: does one have to insert
these musics in the cultural institutions? How to deliver a degree in recording
similar to the degrees in classical musics ? Then, starting from fieldwork, I
will show which pedagogies are implemented, near which public and with which
equipment.
By this communication, I wish to
show the specificity of the French case when it makes home studio a concerning
stake public policies.
Amanda Lewis
University of Western
Ontario
Unconventional Microphone Practice on Bon
Iver’s "Skinny Love" (2007)
“Record making is a recent art form,” writes Albin
Zak (2001: 26), “and many of its artistic roles belong to no prior tradition –
we know what songwriters do, but what about sound engineers?” This paper will attempt to answer Zak’s
question, if only in part. Specifically it will address microphone
practice and the role it plays in the creation of records. I will utilize the analytic model used
in my Master's thesis, Towards a Model
for Analyzing Microphone Practice on Rock Recordings, to outline and
analyze a case study of the microphone techniques on the song "Skinny
Love" from Bon Iver’s 2007 album, For
Emma, Forever Ago.
Justin Vernon, the driving creative force behind
Bon Iver, was found at the center of much attention from both critical and fan
communities in the years following the independent release of For Emma. As a result of this attention, his microphone practice is
exceptionally well documented in print, electronic and video interviews.
Knowledge such as the types of microphones (Shure SM57’s) and the type of audio
interface (Digidesign M-Box) used on the album are rare commodities in a time when
most recordists are notoriously silent about how they construct their signature
sound. Though all of his tracking choices
ultimately influence the overall sonic character of "Skinny Love,"
and , indeed all the tracks on For Emma
Forever Ago, Vernon’s unconventional use of a
single dynamic microphone to transduce all of his vocal and acoustic guitar
tracks is of particular importance.
Through the close study of Bon Iver's "Skinny
Love," I will elucidate the importance of microphone practice in the
construction of veridic recorded music. Perhaps more importantly, I will
discuss how the creative misuse of microphones can influence the identifiable
character of an album, as well as an artist.
Anne Lorentzen University of Oslo
Musical authorship in deterritorialized music
production
How is authorship to be conceived when sound is held to be even more important
than lyrics and melody in the general discourse on popular music? How is
authorship related to gendered positions in the musical production process?
This paper discusses the different patterns that musical authorship is being
negotiated alongside in temporary Norwegian music production. That is; gendered
patterns in terms of how musical authorship is organized and done in order to
secure and legitimize claims of authorship, whether in terms of economical,
aesthetical, technological and symbolical issues.
The discussion takes its departure in a recent
phd-thesis termed as «From ‘songbird’ to
producer – performativity and musical authorship in the personal project studio
(2009) [1]. In the thesis the performativity of musical authorship is studied
on the basis of interviews with professional or semi-professional musicians and
artists who make what the thesis terms as «self-produced music» in and across musical
genres such as pop, rock, jazz and electronic music.
The main research focus is on the relationship
between 1) the female artist and the male producer, and 2) Norwegian
«duo-relationships» with a similar division of musical labour as constellations
such as Eurythmics and Goldfrapp. Both constellations have typically been
organized according to a normalizing and naturalized code, where she sings and
writes the lyrics and melody, and he plays the instruments and/or handles the
production tools. Such relationships, which can be described as obligatory in
the history of music production, could be undergoing change due to a
democratization of recording tools, or, as the thesis also claims: due to the
deterritorialization of the traditional recording studio.
The change, which the thesis investigates and
problematizes, can be traced back to the late 1990s and early 2000s, when an
increasing number of female musicians and artists started claiming that they
were tired of being passive in the production process, or being «the syngedame»
(”singing lady”/”songbird”: Norwegian chauvinistic term for a lady who sings
popular songs for money). Instead they wanted a more active role in the
production process, including the status of producer or co-producer of their own
music.
The thesis investigates this change, taking its
departure from interviews with 13 female and 17 male musicians, but also from
academic texts, media texts and other research material and findings. More
precisely, the thesis investigates what a «syngedame»/«songbird» is, how the
transformation from «syngedame»/«songbird» to producer actually takes place,
and what exactly is at stake when also female artists assume responsibility as
producers of their own music.
The thesis traces the new tendency of
self-production back to the deterritorializing force of the personal projects
studio. The mythological connotations attached to «syngedame»/«songbird»,
indicating the female musician and artist as being a «puppet in the studio»
rather than a responsible musical author in her own right, must, however, also
be taken into consideration. The move towards self-production should also be
seen as the result of a change in music itself, and in the discourse of music,
where production credits have become more important as a sign of authorship,
than the creation of text and melody.
[1] Norwegian
title: From «syngedame» to produsent. Performativitet og musikalsk
forfatterskap i det personlige prosjektstudioet (2009).
Mark
Marrington Leeds College of Music
'Experiencing
musical composition in the DAW: the software interface as mediator of the
musical idea'.
My paper, which discusses music technology’s impact
upon the student composer in relation to more traditional paradigms of
composition training, is intended to complement the ‘alternative realities’
strand of the conference. Its ideas are drawn from pedagogical research that I
have conducted during the past year at Leeds College of Music into student
attitudes to composition within the DAW environment. In particular I focus on
the effect of the graphical interface of the typical DAW platform and its
attendant plugin recreations of real world media, and consider
whether such elements are fostering a progressive attitude
towards composition unique to this environment or alternatively confining
creativity. I also consider the musical concepts that users of the DAWs
themselves bring a priori to their chosen software platform – i.e.
before the technology makes its effect - and how these are modified by contact
with the software. Ultimately this produces a much more interesting
question in regard to ideologies of composition teaching per se and the special
challenge presented by new technologies to received ideas in this area.
Arnt Maasø and Beathe Due
University of Oslo Patterns of Streaming During A Large Music Festival
This paper examines how
the mobile phone is used by audiences before, during and after the Øya musical festival (http://oyafestivalen.com/)
in Oslo, Norway, August 2010, and the mediation of a live event through mobile
phones. Through this case we wish to shed light on the diffusion and use of
music on social network sites, such as Facebook and Last.fm, and streaming
services such as WIMP and Spotify, as well as the relationship between mediated
forms of sharing and non-mediated personal communication. We will focus
especially on the role of mobile media
in relation to the festival, through empirical data collected in cooperation
with The Future Media project at the
Norwegian mobile operator, Telenor (telenor.com). The central question
addressed by the paper is:
How do young people use the mobile phone in relation to the music
festival, for instance in order to to find new music, prepare for a concert,
and share music with friends?
Of particular interest is
investigating the role of online friendships for the dissemination of music
surrounding the live event (Nag). We suspect the role of ‘weak ties’
(Granovetter) and even ‘temporary ties’ (Adams) is growing in importance in
musical culture, and wish to start exploring this this through a study of the Øya case.
Quantitative data
will be gathered by studying location based data on mobile devices, through our
co-operation with Telenor, combined with
interviews with users about how they are using their mobile phones (both music
software like Spotify and WIMP and social media, such as Facebook) before,
during and after the festival.
We believe the paper
connects to the general theme of the ARP conference in 2010 ‘Change and continuity: transformations,
innovations and tensions in the art of record production’ – at least
if one includes the processes of diffusion and listening to record productions,
or the interaction between live acts and audiences (perhaps) becoming a new
record.
The paper is part of a larger project called Music, Mediation and
Mobility: THE Digital Turn IN CONTEMPORARY Music Culture, in co-operation with
Professor Anne Danielsen at the Department of Musicology at the University of
Oslo.
References Adams, Paul (2010): “Designing for Social
Interaction: Strong, Weak, and Temporary Ties”, [http://boxesandarrows.com/view/designing-for-social,
visited 12.04.10]
Granovetter,
Mark S. (1973): "The Strength of Weak Ties." The American Journal of Sociology 78(6), 1360-80.
Nag,
Wenche (2010): ‘Musikkbruk og forretningsmodeller i en delingskultur’. In Norsk medietidsskrift, 17 (1), 46-66.
Alexei Michailowsky Universidade Federal do Estado do Rio de
Janeiro
The Prisma recording sessions
(1985): proposing a Brazilian live electronic music discourse
In 1985, Brazilian pianist and
keyboardist Cesar Camargo Mariano recorded and released, through an independent
label, the Prisma LP, a strong move towards the world of synthesizers
and electronic instruments. A popular jazz pianist, well-known particularly
because of his collaborations with singers Wilson Simonal and Elis Regina,
Mariano signed a sponsorship deal with the local branch of the Sharp
electronics conglomerate, initially for a “Brazilian live electronic
instrumental music” concert series in São Paulo and one small-print record.
Joined by two other keyboardists, a percussionist and a drummer, he collected
14 analog, digital and hybrid electronic keyboard instruments, in addition to
digital sequencers, drum machines and a Sharp IBM-compatible computer connected
to instruments through a Roland MIDI interface.
One of the project’s fundamental guidelines required that arrangements
written for recording sessions would be replicated, as much as possible,
onstage. Hence, all musical performances would necessarily involve a “live”
character running in parallel with programmed sequences and routines. The use
of brand new, state-of-the art pieces of equipment (like the Yamaha DX7 FM
synthesizer, the E-mu Emulator II keyboard sampler and the Octave Plateau
Voyetra software sequencer) and the music technology illiteracy of all
musicians and technicians involved except one, keyboardist and synthesist Dino
Vicente de Lucca Jr. — who had been studying and working with electronic
musical instruments and practices for more than a decade —, required the
employment of a distinct method founded on common and individual improvisation
and adaptation.
This paper focuses the unprecedented use of electronic music instruments
at the studio during the Prisma recording sessions, exploring its
connections with European and North American “live PAs” of the time and its
influence on the record's sound result and proposition of a Brazilian live
electronic music discourse.
Justin Morey & Phillip
McIntyre
Leeds Metropolitan
University & University of Newcastle, NSW
‘Working out the Split’:
Creative Collaboration and Assignation of Copyright across Differing Musical
Worlds.
It has been theorised (e.g. Hennion 1990, Wicke 1990, Zak
2001), and there is mounting empirical evidence (e.g. Davis 2008, McIntyre
2008, Moorefield 2005, Howlett 2008), that record production is a highly
collaborative process. When records are made producers, engineers, musicians,
programmers and A&R personnel all cooperate in a creative process that can
be characterised using a number of models (Csikszentmihalyi, 1997, Paulus and
Nijstad, 2003). Songwriters, however, are an ever present but little mentioned
presence in the studio, although their work is crucial to studio output.
It can be claimed that the development of technological
possibilities within the studio has afforded collaborative song writers an
increasing variety of creative methods, and this has led in turn to a range of
views concerning the kind of contributions that can be considered to be song
writing among music creators. Calculating the ‘split’ or financial remuneration
for the work involved, then, depends upon a set of complex commercial, legal,
moral, social, cultural, ideological and discursive factors coupled with
certain common sense myths. This paper presents empirical evidence of how
current practice compares to some of the older models of creativity that still
appear to predominate in the promotion and consumption of recordings.
Guy Morrow MacQuarie University, NSW
Artist Management in the
Global Economy: Faciliating the Relationship Between Song Writing and
Production
The advent of recording technology began a process that
continually brings not only the song, but also the sound of the artist within
reach of international audiences. With the advent of high capacity music
players (iPods for example) more music is being consumed now than in the past
and a worldwide audience is available at substantially reduced marketing costs.
The growth in credibility and acceptance of management organisations, such as
the International Music Managers’ Forum (IMMF), by legislative, judicial and
industry bodies means that the input of artist managers, as the representatives
of songwriters on a global level, is increasingly being recognised. Many of the
managers who are members of these organisations understand the impact that will
stem from ‘speaking with one voice’, and the activities and advocacy of such an
international managers’ forum facilitates this. Agreement concerning the
establishment of an enforceable code of conduct for members of this
organisation is arguably a crucial first step in the efforts to realise the
potential of artist managers, who are traditionally a disparate collection of
sole traders, speaking with one voice on a global level on behalf of
songwriters.
This paper will work through findings from a research
project that has used a qualitative research methodology to explore the
problems that artist managers face when attempting to build global careers for
their clients in a world in which international record labels no longer play
the key role that they did in the past. The research data generated by this
project suggests that artist managers’ workloads have vastly increased,
necessitating much more overseas travel to deal with all of the participants in
their client’s career; instead of being able to go to the international record
label’s head office. The centralisation of industrial roles with the artist manager
accompanies the decentralisation that has occurred in the recording business
and it means that artist managers often have the sole responsibility of
facilitating the relationship between song writing and production.
While the artist managers’ role is increasingly central,
their attempts to work globally are hampered by a lack of consistency in
relation to best practice and conduct across different territories. This research project therefore involves the IMMF, which is a voluntary
body seeking to create new standards in relation to artist management practices
and to the enforcement of international copyright law. Their aim is constrained
by lack of empirical research and this project attempts to alleviate this
through a comparative study of regulation (self regulation and/or governmental)
and best practices in the UK, Canada, Australia and the US. The pragmatic benefit of
this research for artist managers is that it will create knowledge of best
practice and conduct in different territories and this will help them to
utilise Skype and other new technologies to operate globally. This project is significant because it provides the first in-depth
analysis of artist management practices in the current phase of recording
industry decentralization (and the resulting post-monopolisation) and music
business centralization with the artist manager.
Mark Mynett
University of Huddersfield
Sound at source; the
creative practice of drum tuning and recording for the contemporary metal genre
A review of academic literature on drum recording
and production will reveal significant discussion of microphone choice and
placement. However, there is little presented that specifically relates to the
studio production of contemporary metal and even less concerning the concepts
and techniques to achieve the genres drum sound at source.
The nature of drumheads and their tuning are at the
core of the drum sound producers endeavour to capture. Drum tuning is an art in
itself and its importance cannot be overlooked, as even the best‐quality drum kit is still going to sound poor
unless properly tuned. This paper will firstly focus on tuning drums. It will
explore broad principles that can be applied to the batter and resonator head
so that they interact to achieve the optimum drum tone for the contemporary
metal genre. Other key aspects usually considered part of drum tuning will also
be discussed, including drumhead choice, stretching, bedding in and dampening,
as well as certain areas of hardware specifics such as the use of click pads on
the bass drum batter head.
There is a very specific weight, combined with
clarity and definition generally required of the contemporary metal genres drum
production. Often due to the density and complexity of the performances
involved, these qualities can be a challenge to capture at the recording stage.
This paper will focus on the specific microphone and recording techniques that
enable the essential weight, attack and tonality of a well tuned drum kit to be
most appropriately captured at the tracking stage. Consideration as to how these signals will most likely be
processed at the mixing stage will also be provided.
The research strategy includes field interviews and
contributions concerning the present practices of prominent producers, as well
as a comparative study of drum head tuning, type and design. Additionally, case
studies will be presented.
This paper will reflect the first
author’s nine years experience producing within contemporary metal production,
including releases through Sony and Universal. The author has additionally
worked alongside some of the most successful and respected producers from the
genre including Colin Richardson, Andy Sneap and Jens Bogren.
Carlo
Nardi
University of Northampton
The cultural economy of sound. Reinventing technology
in Bollywood
Invention or upgrading, patenting, planning,
manufacturing, marketing and consumption not only embody important stages in
the establishment of new technologies, but also entail each a certain extent of
creativity and problem-solving strategies. If for a while critical and
scholarly attention tended to emphasize scientific invention and industrial
manufacturing, during the past decades more and more interest has been accorded
towards user agency, remarkably in those instances in which a device is
reinvented through imaginative and unforeseen practices. In particular, for
what concerns music studies, we might distinguish at least two tendencies,
which have grown in parallel with a discourse, often found also in marketing
strategies, that grants the consumer of music gear an active role in the
construction of the product: first of all, the acknowledgement of user agency
in defining a device or technique, leading at times to arbitrary analogies
between musical practices and social structure; secondly, the evaluation of
innovation according to criteria belonging to hegemonic technocultural
contexts, that is where technology is generally created, patented and
manufactured.
In any case, little attention is generally paid to marginal aesthetics
of sound, so that those practices, which are either too idiosyncratic or, more
significantly, which never impacted on Western dominant musical cultures and
markets, are interpreted instead as conceptual misunderstandings or naïve
misuses of musical equipment. This paper thus aims at the inclusion of
currently 'uncategorised’ practices within the main scholarship on the art of
record production, by showing how different techniques make sense in equally
different aesthetic and socioeconomic contexts. Examples will be drawn from
music directors Kalyanji-Anandji’s early innovative use of synthesizers in
Bollywood films.
Peter Odogbor University of Benin, Nigeria
The prevalence of recording studios within storey-buildings:
implications on music production practice in Nigeria
The period
between the 1920s and the 1930s marked the evolution of music production
activities in Nigeria. The
production studios that were established then, which used analogue means to
record music, had architectural designs suited for analogue music
produciton. Analogue studios,
therefore, dominated the scene until around the 1980s when digital technology
for music production was introduced.
The relatively lower cost of
setting up and running digital studios, among other considerations, resulted in
their predominance over analogue studios.
Three cities - Lagos, Benin
City, and Onitsha – were more prominent as far as earlier production activities
in Nigeria were concerned. The
dominant recording industries were established in these areas. This initial status subsequently
encouraged the emergence of more recording studios in these cities, and later
other parts of the country. While
the first analogue studios were located in specialised buildings, evidence,
however, indicates that most of the analogue and digital studios established
since the 1980s are located in buildings that were not originally conceived for
music production. Preliminary investigations undertaken in Benin City, for
instance, reveal further that most of the studios are situated within
storey-buildings.
Arising from the
above, the aim of this work is to investigate the factors considered by owners
of studios for siting their production outfits within storey-buildings. In addition, the work seeks to examine
the effects of the phenomenon on music production activities in the studios in
particular, and the overall impact on music production.
There are
numerous studios in Nigeria, which are owned by corporate organisations and
private individuals. However, for
the purpose of this paper, select studios in Benin City shall be
investigated. In order to achieve
the aims set out above, observations shall be carried out at the studios, and
significant staff of the respective studios shall be interviewed. In addition, relevant literature shall
be examined critically and applied where necessary in the discourse.
There has been
outstanding refinement of music production technology in terms of the features
and performance capabilities of hardware and software facilities. The physical structures where these
facilities are installed could have some influence on the effective and
satisfactory utilisation of the equipment vis-à-vis the quality of interactions
amongst workers in the studios during production events. The outcomes of this study, therefore,
could have implications on the maximisation of studio space for enhanced
production output. It could also
promote greater understanding, and healthy interrelationships amongst studio
practitioners in the execution of their duties within the studio for optimal
productivity.
Helen Reddington University of East London
Outside The Box
This paper seeks to address the issue that the
increasing use of computer technology in the creation and recording of music
reinforces the division between genders and results in a stereotype of
'man-as-producer' and 'woman-as-performer' that is constantly reiterated from
the educational environment through the business environment to the 'street'.
Current and developing music genres incorporate a
'subcultural capital' (Thornton,1995) of technology use and ownership which,
twinned with mediation aimed at entrenching traditional gender divisions in the
music labour market, halts the development of women's progress in the empowered
world of music technology and its potential income stream.
With such divisions appearing 'natural', the
opportunities to engage in the technologies of music production for women are,
as Sally Potter would say, '…circumscribed in such a way that the more women
achieve in a given area they are forced to compete with each other for the same
space rather than the space itself expanding' (Potter,1987)
The debate about whether there is such a thing as
'women's music' (Bayton, 1993) pales into insignificance given the shift of
music recording into the white box on the desk; the status quo and the innate
conservatism of the music industry is challenged all too rarely in the academic
environment.
At given 'moments' in the history of rock and pop,
it appears that women, through engagement with music-making technology, are
about to break out of the parameters dictated for them by industrial and social
pressures, only to be thwarted.
Using a combination of primary research and
academic theory the author will examine current and historical practice to
determine whether further developments in the music industry could ever change
it, and whether the willingness is there to develop a more inclusive and
balanced environment for the production of music.
Josh Reiss Queen Mary University of London
Intelligent
software tools for record production
Multichannel
audio content is often manipulated ‘by hand,’
using no computerised signal analysis. This is a time consuming process,
and prone to errors. Much of the initial work is challenging and technical, but
follows established rules and best practices. Only if time and resources
permit, does the sound engineer refine his choices to produce an aesthetically
pleasing mix which best captures the intended sound.
In this paper, we describe
new tools for sound engineers which simplify the mixing and editing of audio
for record production. We begin by describing the framework and workflow in
which intelligent tools may be utilized. We discuss the theory and enabling
technologies for such tools, including the concepts of (cross-)adaptive digital
audio effects, side chain processing, feature extraction, reverse engineering
and automatic mixing.
Digital audio effects
usually have their parameters controlled by the user, whereas adaptive digital
audio effects have some parameters that are automatically driven by sound
descriptors. We introduce several adaptive dynamic effects, for use with single
channel audio, which automate many parameters and enable a higher level of
audio editing and manipulation. This includes adaptive effects that control the
panning of a sound source between two user-defined points depending on the
sound level or frequency content of the source, and dynamic compressors and
noise gates with parameters which are automatically derived from the signal
content
The automatic mixing of
multi-channel audio relies on cross-adaptive digital audio effects which
analyse the signal content of several input channels in order to produce
several output channels. It aims to
implement several systems that when combined together generate an automatic
sound mix out of an unknown set of multichannel inputs. The research explores
the possibility of reproducing the mixing decisions of a skilled audio engineer
with minimal or no human interaction. It derives
the parameters in the mixing of multi-track recordings or live multi-channel
audio based on a target mix or on predefined objective and perceptual criteria.
By automating complex mixing tasks, it allows professional audio engineers to
focus on the creative aspects of their craft, and helps inexperienced users
create high quality mixes.
We will demonstrate tools, operating in real-time, which automatically
align multichannel audio, especially when a source has been recorded with more
than one microphone. Automatic mixing tools will also be shown which set the
gain levels to prevent distortion and clipping, adjust fader controls and
equalizers to achieve equal loudness across sources and across frequency bands,
enhance intended sources while minimizing masking of other sources, and
automatically pan multichannel audio to minimize spatial masking.
The goal of targeted mixing is to derive the parameters in the mixing of
a multi-track recording based on a target mix. We demonstrate how targeted
mixing can be applied to reverse engineer the parameters that, starting from a
multi-track recording, produced a given mix. We derive gains, delays, filters,
panning settings, and combinations of the above processors, or estimate
time-varying gain envelopes produced by dynamic effects such as compressors and
expanders. The main application of this is remastering, where the original
mixing parameters are not available.
A broad outline of the
paper is as follows;
· Introduction
o The
challenge
o Artistic
versus technical editing and mixing of musical audio content
o Best
practices and common sense approaches
· Concepts
o Side
chain processing
o Feature
extraction
o Adaptive
digital audio effects
o Cross
adaptive effects
o Automatic
mixing
o Reverse
engineering
·
Intelligent single channel effects
o Dynamic and spectral
panner, automatic dynamic effects
·
Cross-adaptive digital audio effects for multichannel mixing
o Time offset correction and
time delay estimation
o Auto gain, auto fader,
auto panning, spectral enhancer, auto equalization
·
Targeted mixing and re-mastering tools
o Reverse engineering the
mix
·
Future directions
Phillip Richardson (& Rob Toulson) Anglia Ruskin University
Fine
tuning percussion - a new educational approach
A number of skills and techniques involved
in music technology are rarely taught in a formal manner. Originally, ear
training and listening skills were assumed to be acquired automatically as
practitioners gain knowledge and experience in their field. However, in recent
years, well developed education methods for assisting and accelerating ear
training have proven successful.
A related skill, which has no current formal
education method, is the practice of drum tuning. The tuning of acoustic drums
can have a significant effect on the success of a recording project, however,
this is a largely subjective matter and drum tuning is often considered
something of a 'dark art' amongst emerging drummers. One popular method
involved in drum tuning is to 'clear’ or ‘equalise’ the drum head, to ensure an
even response by tapping the drum head around the perimeter of the drum and
checking that a consistent sound is achieved at all locations. This technique
is discussed in a number of popular texts and magazine articles, but to date
has not been evaluated in a scientific context. Thus, no formal or quantifiable
method of educating a technician in clearing the drum head has previously
existed.
This paper uses modal analysis techniques to
investigate the effect of clearing a drum head. It is shown that it is indeed
possible to quantify how uniform the drum head tuning is via simple acoustic
analysis; i.e. with a drumstick and a microphone. The effect of clearing a drum
head with respect to the tension of the head, as opposed to the audible
response, is shown to be ineffective in a number of cases, indicating that the
drum head should indeed be tuned by analysis of the audible response rather
than to the exact tension of the drum head itself. Furthermore, a drum head
with a non-uniform response can be seen to exhibit beat-frequencies, producing
an uneven profile to the drum response decay envelope.
It is apparent that while many expert
musicians have the ability to tune drums by ear, an intelligent tuning aid
provides significant benefits to those who are still learning their trade, be
it as a musician or a record producer. The visual feedback produced by the
novel and bespoke analysis software used in this paper can help musicians and
producers make more informed choices with regards to their drum sound.
Furthermore, the developed methods for drum tuning allow the development of a
standardised education method for assisting and accelerating the learning of
this skill.
Brian Rossiter University of Edinburgh
"Ain't That a Bitch?": Prince, Camille, and the Challenge to
"Authentic" Black Masculinity
Vocal
performance has long been regarded as one of the most potent and direct
signifiers of identity – the recorded voice, in particular, often assumes the
role of "interiorising notions of identification" (Stan Hawkins, The
British Pop Dandy, 2009). Normally this tendency to attribute vocality to a
definite personal or social identity stems from
the notion that musical sounds must somehow offer a reflection or
representation of those peoples who produce them, thus tempting us to envisage
a linear correlation between one's sexual or racial status and the ways in
which one presents oneself through the act of musical performance. As Simon
Frith ("Music and Identity", 1996) has shown, the problem with this
conception is that it fails to recognise that identity, particularly as
encountered through the act of music making, is both an experiential process
and an act of "becoming", and therefore never a fixed state of
"being". Performance, as such, opens up an expansive arena where
identity moves fluidly, drawing upon a vast array of bodily, emotional, and
mental dispositions made tangible through the cultural quirks of sound and
style. For recording artists, the range of possibilities through which one
might explore the transitory aspects of one's identity has been expanded
evermore by the development of technologies that enable one to experiment
freely with the pitch, texture, and resonance of the voice. The performer is therefore capable of
constructing an imagined audio image of him- or herself that transcends the
limitations of what is possible in the "real" context of live
performance.
Using Frith's position as a theoretical anchor, this
paper contrasts two songs – "If I Was Your Girlfriend" and "Bob
George" – by the African-American artist Prince, on which he exploits
contemporary advances in recording technology in order to radically manipulate
the character of his voice, both manually increasing and decreasing its pitch,
and by doing so problematising the concept of his identity by continuously
calling into question his own relationship to his gender, sexuality, and racial
heritage. In particular, he maximises the potential of these effects in order
to challenge and subvert traditional notions of patriarchal black masculinity,
either by offering a radically alternative performance sensibility to that
expected by patriarchy, as in the first instance, or latterly by appropriating and
then exaggerating the stereotyped behavioural tropes of this ideology in a
satirical manner that fully
underlines the pitfalls of a one-dimensional view of "authentic"
black masculinity.
Jeff Roy University of California,
Los Angeles
The Internet Guru: Online
Pedagogy in Indian Classical Music Traditions
The use of the internet in oral music
distance learning for Indian classical musicians is a recent phenomenon. For
the last decade, video conference programs such as Skype and iChat have become alternative tools for well-known teachers—notably
Ustad Imrat Khan in the Hindustani (North Indian) tradition and Delhi
Sundarajan in the Karnatak (South Indian) tradition. They use the programs to
maintain pedagogical relationships with their existing students, and in some
cases to teach new students where geographical distance from the master would
otherwise preclude lessons. This mode of teaching is radically different from
traditional methods of one-on-one learning. With the overall purpose of
exposing methods that fuse new and traditional pedagogies, I investigate how
technology maintains and configures the primacy of orality in this virtual
music education “scape.”
Ethnographic material collected in 2010 includes
interviews conducted online and in direct live settings, as well as
observations of lessons administered in these two different ways. My data is
also augmented by my own lessons on the Indian violin with Khan. In the paper,
I first address typical Indian pedagogy in direct, in-person settings around
the tenets of repetition, simultaneous playing/singing, the use of visual aids,
and the perceptual domains of time and space. Then I compare these elements in
the context of lessons administered over the internet revealing drastic and
subtle changes. I posit that while the internet maintains quality learning, a
significant shift of opinion occurs in what constitutes “learning.” Students
and teachers place less value on the social aspects of learning inherent within
a traditional teacher-student relationship, and instead treat music
transmission as one would the exchange of “capital.” This paper concludes with
reflections on the parts of music learning that transcend these changes and
further thoughts as to the future of music pedagogy in online contexts.
Mark Sarisky
The Art Institute of
Austin, Texas
The Effects of Career Targeted Education on
the Art and Science of Audio Technology and Their Application to the Production
of Recorded Music.
The time-honored approach to obtaining a career in
the area of producing recorded music has been to study in a school of music as
a traditional student and then to obtain knowledge and experience in the
application of technology to this study.
The knowledge and experience was obtained either through classroom study
or and internship in the recording industry, specifically at a recording
studio. Over the last 30 years,
career targeted educational institutions have developed programs in Audio
Production. These programs do not
follow the broad based tradition of liberal arts education so popular in the
United States. These programs have a high concentration of courses that
directly address the skills perceived as needed for entry into the field. This
article looks at the effects of this style of education on the recorded music
being produced today and the skills sets of the graduates of these
programs. In addition, it looks at
the perception of what is required to have a successful career in the field of
Audio Production and how that reflects the reality of life in the music
business. Along with these
discussions, future studies are proposed.
Toby
Seay
Drexell University
Primary Sources in Music Production Research and Education: Using the
Drexel University Audio Archive as an Institutional Model
With Drexel
University in Philadelphia acquiring the Sigma Sound Studios Collection in June
2005, an opportunity arose to establish this resource as a basis for research
into modern music production techniques, recording technology and archival
techniques as it relates to multi-track audio recordings. Sigma Sound Studios
was the paramount recording studio in Philadelphia from 1968 to 2003 and was
instrumental in the creation of what became know as the ‘Sound of
Philadelphia’. In keeping with the theme of change and continuity, this
presentation will outline how an educational institution can best preserve and
use multi-track collections within music production curriculum and will include
examples from the collection as well as a discussion of the complications of
keeping a commercial recording collection.
The Sigma Sound Studios Collection consists of 6119
magnetic tape-based recordings in twelve different recording formats. These differing formats represent the
evolution of modern music production as the collection starts in the late
1960’s with 4-track analog and progresses to 8-track, 16-track, 24-track
analog, 32-track and 48-track digital.
With this evolution, it is possible to see how advances in technology
changed the creative process of musicians, engineers and producers as they
performed and adapted their art. Researchers of musicology and popular music
will find the Sigma Sound Studios Collection a valuable resource for the study
of music and culture of the late 20th century and specifically how
these recordings represent the musical culture of Philadelphia. With changes in the music industry and
recording media, having primary sources for research enhances the connection
between music production and music technology.
Andy Simpson
Simpson High Resolution Microphones, Poland
The Role of the Recording
Engineer (“What sounds good, is
good?”)
ABSTRACT
Engineering
is, by definition, a quantitative physical-domain
discipline. Art, in contrast, is by definition a qualitative psychophysical-domain discipline.
However, in recent times it has become popular, perhaps even necessary, to
define the contribution of the recording engineer
as art – despite the apparent
contradiction in terms. This position is usually justified by defining the role
of the recording engineer as primarily qualitative: – what sounds good, is good. Within the context of the role of the
recording engineer, this paper broadly investigates the potential pitfalls of
the empirical approach which relate to psychoacoustics, including the
definition of distortion and the role of loudness. Practical problems are
derived and potential solutions discussed.
PRECIS
Where
the goal of the recording engineer is to exactly reproduce at the ear-drum of
the home-listener the sound pressure variations of acoustic music, specified as
measured at a given location within the auditorium during the original acoustic
event, this role is relatively well defined in the physical ( ) domain. Under this definition, the chief responsibility of the
recording engineer is to control the introduction of distortion in the
recording signal chain. Therefore, we may classify this quantitative role as engineering.
However, in practice it would appear well supported that the recording engineer
is required not to simply record and reproduce sound-pressure variations at the
ear-drum of the listener, but to prioritize the reproduction of psychophysical ( )
variations in the acoustic perception
of the listener. In this sense, any difference in acoustic perception between the original event and the reproduction can be
considered distortion. Under this alternative definition, the responsibility of
the recording engineer is to control the introduction of
this perceptual distortion. It is
also widely accepted that the recording engineer is, in some cases, expected to
specifically control or enhance various aspects of the acoustic perception of
the listener, by the use of physical-domain means (e.g., equalization, compression,
microphone placement, etc). Therefore, despite the fact that the recording
itself is the physical-domain responsibility of the recording engineer, this
role must be defined as qualitative,
as the psychophysical-domain representation of sound and music can practically
only be measured subjectively.
This
paper presents the pitfalls of this approach and focuses on the definition of distortion in the two opposing domains
in order to investigate their interactive relationship with respect to the role
of the recording engineer.
Initially,
a brief overview of psychoacoustics is given in order to place the discussion
of distortion in context. Loudness is introduced as the nonlinear
transformation between the physical and psychophysical domains. The concept of
distortion is defined in the physical and psychophysical domains. Next,
loudness is described as the mechanism by which distortion in the
physical-domain is nonlinearly transformed into perceptual distortion in the psychophysical-domain. The impact of
nonlinearity in the loudness function is discussed in terms of this distortion
transformation and some conclusions are drawn with regards to the role of the
recording engineer and possible solutions to the problems presented.
Alex Stevenson
Leeds Metropolitan University
Developing Resources For Teaching Analogue And Digital Recording
Technology
Although we
have seen a rapid shift in recording technology from analogue to digital over
the last two decades, the resurgence of analogue recording techniques in modern
music production is very apparent. Although there is much discussion and debate
regarding the ‘sound’ of analogue recording and whether or not it is ‘better’
than digital, is there not something about the process of analogue recording
that holds an appeal? Digital technology has clearly removed the barriers and
limitations imposed by analogue recording, such as number of tracks,
degradation of multiple recording passes, financial and physical limitations of
effect processing units and editing capabilities, but are these very
limitations part of the appeal of analogue recording? Do these limitations
actually support the creative process and therefore the product?
Furthermore,
music production educationalists are faced with new potential barriers to
learning in students. Many young students in further and higher education have
only ever experienced the creation, recording, production and consumption of
music in the digital domain. Although there are clear advantages to this, such
as increased access, this also imposes the possibility for the basic elements
of recording theory to be missed, which would have been learnt in the studio
based apprenticeship approach.
With more
and more components in the analogue recording chain being replicated in a
digital or ‘virtual’ form, the need for an understanding of signal routing, and
often decision making, is negated. Is there an argument for ensuring that
students learn how to record with analogue limitations to build a foundation of learning so
that they are able to use digital technology to its full potential, to overcome
the limitations, rather than becoming preoccupied by the endless possibilities
of digital technology?
To address
this issue I will be creating a range of audio, video and template based teaching
resources to be used to aid the teaching and assessment of music production in
Further and Higher Education. My resources will consist of:
Template
recording sessions for common DAWs (Pro Tools & Logic) with, and without,
audio recordings demonstrating a range of common simple and complex recording
techniques
Video
demonstrations of recording setups and processes utilising analogue recording
techniques in the digital domain
Interviews
excerpts from producers, practitioners and educators discussing their uses of
analogue recording techniques in the digital domain
I aim to
consult a range of experienced educationalists in the field of music production
during the development of these resources, to ensure the resources developed
will be suitable and useful within the field.
I then
intend to present the finished resources these professionals for feedback to
aid the evaluation process of the product, which will form the basis of my
paper, on whether resources like these can replace the studio apprenticeship route
to ensure music production students have a sound understanding of analogue
recording theory and concepts when working in the digital domain.
Paul Thompson Leeds Metropolitan
University
An
ethnographic study into the learning practices and enculturation of DJs,
Turntablists and popular electronic music producers.
This article
describes the informal learning practices, attitudes and values of 9 popular
electronic musicians and examines the development of their skills and knowledge
as a DJ, turntablist, dance or Hip-hop music producer.
Ethnographic
studies involving popular musicians have tended to adopt a broad approach to
the study of music-making that takes into account many different aspects
(Finnegan 1989, Cohen 1991, Thornton 1996, Katz 2004, Schloss 2005) and only
Lucy Green’s study (2002) has focussed specifically on the learning strategies
employed by guitar-based popular musicians as they develop their skills and
knowledge in both formal and informal educational environments.
In formal
educational institutions, and specifically Higher Education in the UK, the
practical study of dance music and Hip-hop genres has been unequivocally
avoided in favour of more traditional Western Art music. Although a significant
move forward in the recognition of popular music, with the introduction of
Anglo-American guitar-based rock in institutions in the UK during the 1980s and
1990s, the conventions of Western Art music pedagogy are still used (Campbell, 1991).
Music Technology too, has surfaced as a
discrete discipline at all levels of education in the UK (Boehm, 2007) and in
particular the HE sector. Music Technology courses tend to encompass
music-making in its broadest sense attracting musicians from rock-based as well
as an electronic or technological backgrounds. However, Music Technology and
Music Production courses often fail to incorporate popular electronic music
categories, such as dance and Hip-hop, into their taxonomy and avoid practical
pedagogy of deejaying, turntablism, dance and Hip-hop production.
The absence of
popular electronic music pedagogy in formal institutions, coupled with the
popular electronic musician’s inability to ‘play’ an instrument in its
traditional sense, has resulted in the disregard for the musical skills and
knowledge required to compose, arrange and perform dance and Hip-hop styles of
music. Gaining a greater understanding of the musical skills and knowledge of
popular electronic musicians’ practice not only substantiates DJs, turntablists,
dance and Hip-hop producers as musicians in their own right but creates a
platform in which formal educational institutions can engage, rather than
alienate, these musicians.
Participants
in the study were from all over the United Kingdom and aged 18 to 40 and information
was gathered through ethnographic research from questionnaires, structured and
semi-structured interviews that took place between October 2009 and May 2010.
The interviews were qualitative in design and the responses from the
participants were recorded and transcribed and scrutinised both quantitatively
and qualitatively.
Examined in
the study are both formal educational experiences and informal learning
practices of the participants and the conditions required for informal music
learning are observed, through the related process of musical enculturation. It is also considered whether learning
practices and values, as expressed by the musicians during the study, could be
realistically adapted or included within formal music education.
Refereneces
Boehm, C.
(2007) ‘The discipline that never was’. Journal for Music, Technology
and Education, Vol 1, 2007. ISSN: 17527066
Campbell, P (1991b) Lessons from the
World: A cross-cultural Guide to Music Teaching and Learning. Schirmer Books.
New York
Cohen, S. (1991) Rock Culture in Liverpool:
Popular Music in the Making. Clarendon
Finnegan, R (1989)The Hidden Musicians: Music-Making in an English Town, Cambridge, Cambridge University Press, 1989
Green, L. (2002) how popular
musicians learn. Ashgate. London.
Katz, M. (2004) Capturing Sound: How Technology has Changed Music.
Berkeley and Los Angeles: University of
California Press, 2004.
Schloss, J., G. (2004) Making Beats: The Art of
Sample-based Hip-hop. Wesleyan
University Press.
Thornton, S. (1995) Club Cultures: Music, Media
and Subcultural Capital. Polity Press. London.
Robert Toft
University of Western Ontario
‘The Bel Canto Foundation of Recorded Pop/Rock
Vocal Practices’
The
creation of an appealing vocal track is as much a function of a singer’s
performance as it is a function of the recording processes applied to that
performance, and this paper focuses on the techniques and strategies singers
employ when performing in the studio, rather than the way vocal sounds are
captured and processed. It explores the expressive style of singing adopted by
popular artists and concentrates on the manner in which vocalists treat
phrasing (particularly the tapering of notes and phrases), register and tone
colour, messa di voce & vibrato, portamento, smooth & detached
delivery, and ornamental figures (especially imperceptible appoggiaturas).
The
presentation will place excerpts from recordings (by performers as diverse as
Bob Dylan, Trisha Yearwood, Tom Jones, Ani DiFranco, Backstreet Boys, Perry
Como, Herb Alpert, Michael Bublé, Karen Carpenter, Jimi Hendrix, and The Beach
Boys) in the context of late eighteenth and early nineteenth-century vocal
practices, for many of the techniques from the bel canto era are far
more evident in the work of pop and rock artists than in the approach commonly
taken by today’s ‘classically’ trained singers. Indeed, the practices exhibited
on these recordings comfortably map on to the verbal depictions and notated
examples that survive from the earlier period, and by viewing contemporary
practices through this 200-year-old lens a fascinating model for understanding
many features of recorded pop/rock singing may be generated.
Rob
Toulson Anglia Ruskin University
Media Methods for Music Technology Education
Abstract
The degree subject of Audio and Music
Technology is a broad multidisciplinary field encompassing aspects of
electronics, mathematics, computing, acoustics, music and psychology. This
brings a considerable challenge for delivery of deep and effective course
content and engagement with students of varying backgrounds. Furthermore, the
professional fields of music technology and music production are dominated by a
need for experience above raw academic ability, so novel and diverse teaching
and learning strategies are required. Audio and music technology courses have
become well subscribed in UK Higher Education, but, being a rather modern
academic field, these courses have not benefited to date from substantial
research, analysis and development of learning and teaching strategies.
In particular, professional level case study
material is required to cover practical areas of the field that are challenging
to teach within a classroom environment. For example, the practice of recording
a 70 piece classical orchestra cannot easily be taught in classroom alone.
Practical skills of project management, pre-production, project budgeting, engineering
techniques and post production all need transferring to the student, which is a
considerable challenge in a purely academic environment and with large class
sizes. Furthermore, there is a need for experience to be gained in a
professional and industrial manner similar to that in which the music and
recording industry operates. The author has developed professional level case
study material to aid learning in this challenging field. The case study
material, in the form of interactive DVD with multiple film and audio options,
allows students to effectively be at the recording session, in the meeting,
making the decisions and evaluating the results.
Evaluation of the effectiveness of this case
study material in enhancing the student learning experience is conducted by
discussion between the project team (the music producer, film director and the
artist) as well as within a local departmental teaching group, by direct
feedback from taught students, and through conference presentation and
dissemination. The presented session will showcase the newly developed
interactive teaching material and discuss the gathered feedback. Audience
evaluation of the presented material will furthermore be used in the
continuation of this study in order to further develop and enhance the learning
and teaching strategies discussed.
Brandon Vaccaro
Kent State University
Decoding Faith No More’s
“Just a Man:” The Role of Production in the Interpretation of Recorded Music
In this paper, an analysis of Faith No More’s
“Just a Man” is presented, focusing on the way that the recording production,
particularly the production of the vocals, supports the interpreted meaning of
the song. The song presents two different styles of production which correlate
with shifts on the lyrical meaning throughout the song. In that context, the
studio production of historic vocal artists is investigated, and the role of
recording production in our interpretation of meaning in general is examined by
adapting an approach pioneered by Robert S. Hatten. A series of brief
hermeneutic readings of historic recordings of popular vocalists are presented,
and two production styles and their correlation to expressive styles (cultural
units) are established. The two styles of production, the “Shouter” style corresponding
to expressive topics of religious and sexual ecstasy, peak experiences, and
“testifying” and the “Crooner/Balladeer” style corresponding to the topics of
ordinary life, mundanity, and a sense of an “everyman” or “everywoman,” are
traced from the 1920s to the 1990s. The dialectic established in these examples
is then used in the analysis of “Just a Man,” which uses both of these styles
in contrasting sections.
Mads Walther-Hansen
University of Copenhagen
The dynamic structure of
phonographic space
Much research in the perception of space in audio
recording is concerned with locating sounds in an imaginary environment.
However, it is often neglected that sounds are not static objects in an
auditory container. In this paper I will examine the dynamic structure of
phonographic space, and discuss the way in which the dynamics of sound in
modern popular music recordings are conceptualised in the recording studio.
I will present results from a survey I have
conducted of metaphorical expressions in interviews with sound recording
engineers. This study revealed that sound engineers often express them selves
through force dynamic metaphors when describing the inner workings of an audio
mix. Through these metaphors sounds and sound effects are described as forceful
objects that act and interact. This interaction is characterized through
expressions such as: the sound was “pulled back” in the mix; the compressor was
“holding down” the sound; the vocal were “pushed up front”, etc. Using Lakoff
and Johnson’s work on cognitive linguistics as a guide, I will argue that
conceptual metaphors offer an alternative medium for understanding the
structure and manifestation of phonographic space and the impact of recording
practice.
Dan Walzer Art Institute of TN - Nashville
Integrating Small Business
Concepts into an Audio Production Curriculum
As more aspiring students
matriculate to college to major in audio production, there appears to be an
overall lack of familiarity with basic business concepts. The majority of audio production degree
audits focus on the wide range of technology sectors that are vital to a
student's success in the studio. Their abilityto easily assimilate audio
production concepts is directly related to the tactile approach most audio degreeprograms
use in tactile instructional styles.
Most audio students are hands-on learners and when combined with a
strong visual and auditory component, they're able to grasp industry standard
software like Pro Tools and Logic.
Unfortunately there seems to be a disconnect with their General
Education Courses. Integrating general education core concepts into music and
recording industry courses through a series of hands-on projects will help
bridge the gap and make students more job savvy in the future.
A number of audio
production programs focus more on the technology and less on the core business
concepts that are needed to be successful in the new music and recording
industries. It's becoming more
evident that a shift in focus needs to happen, in order to introduce these
vital entrepreneurial principles at an early stage in the student's academic
career.
As the recording industry
continues to consolidate and struggle to remain profitable, aspiring
professionals are required to more versatile than ever in order to be
competitive. Many students report that they want to be self-employed once
they're finished with matriculation. However, upon graduation these students
often lack the basic skills necessary to start a successful freelance business. It's imperative that music and audio
business courses have a balance of general observations about the new music
business, along with a series of hands on projects that teach aspiring audio
engineers how to start their own freelance company.
Over the past two years
our Audio Production Department has incorporated a unit entitled
"Freelance 101" in which students in the entry-level music business
course must devise and present a fully functional business plan for a mock
studio or company they'll own after graduation. Students are required to
research start up costs, devise a company logo and marketing plan, gear list,
and plans for repayment of the "loan". The project is presented to professional members of the
audio community, who have the power to approve or deny a student's request for
funding.
The project cultivates
time management skills, effective presentation strategies, career research
principles, and organizational concepts.
It prepares students for the rigors of self-employment in a competitive
field without long-term job security.
The end result is a smoother transition from the academy to the real
world while fostering ownership over the student's individual career and
educational goals. It combines the
best elements of business savvy with entrepreneurial spirit, both keys to
long-term career success.
John Ward Anglia Ruskin University
Loss of our Musical
Heritage? – The Rise of the Digital Remaster
Teaching Music Production and
Sound Engineering requires students to be able to access and hear milestone
recordings from the past to inform their learning and practice. In a wider context, the discerning audiophile
also wishes to hear such recordings as close as possible to the original studio
masters. Unfortunately, to some
extent, all they can now purchase are digital remasters. Remasters are marketed mainly as
improvements to the original releases, but in many cases this claim is very
debatable.
Recordings such as Pink Floyd’s
Dark Side of the Moon, Miles Davis’ Kind of Blue, David Bowie’s Hunky Dory,
Queen’s Night at the Opera and Led Zeppelin’s Physical Graffiti, are seminal
recordings which listeners should be able to hear in a way that reveals the
passion in the performance and the skill and artistry in the engineering and
production. This paper will argue
that in some cases, extreme digital remastering is robbing people of access to
the true beauty of highly important and seminal recording, and presenting them
with modern remasters that in some cases lose much of the feel of the
originals. It will also suggest
that such radical remastering is actually cultural vandalism that would not be
tolerated in other art forms – imagine the outcry if The Mona Lisa was
retouched in such a way that all the blues were overemphasised, the contrast
reduced and the brightness increased.
There are a number of ways
remastering is approached.
One is to attempt to “clean up”
the original mix, remove tape hiss and repair tape dropouts, generally removing
the “patina”, but without any radical alteration of EQ and dynamics. This method does not particularly
trouble the author although some may argue that it is an “Intentional
Fallacy”
Another is to quite radically
alter the studio master with digital EQ, compression and limiting. It is the latter approach that is most
widely used and which the author finds most questionable, and examples of this
approach to remastering will form the main focus of the presentation to ASARP.
Other sometimes quite radical
methods are used, especially on very old recordings.
The talk will be
illustrated with A/B comparisons of high quality recordings of original vinyl
releases from the author’s own extensive collection, with digital remasters
available on CD. These will
include snippets of some of the recordings named above and others, and will
demonstrate how in some cases the feel, groove and soul of the originals have been
altered. The recordings from LPs have been made at 24/96 resolution and dithered
down to 16/44.1 resolution for playback to enable direct comparisons with
tracks from remastered CDs. Comparable analysis of dynamic range and frequency
spectra will be presented to show quantitatively and qualitiatively how digital
remastering alters the sound compared to the originals, in some cases reducing
the dynamic range to increase loudness and boosting high frequencies to produce
a false perception of higher fidelity.
These analyses will used to explain the demonstrable perceived
differences in voices, instruments, and rhythmic feel and groove.
Michael Ward Leeds
Metropolitan University
Automatic Extraction of Rhythmic Parameters from Percussive Performance
Commercial applications have for some time included
facilities for the extraction of some musical parameters from audio signals. In
the main this has tended to focus on segmentation of audio signals and beat
identification that adopt either a signal based approach that uses temporal
envelopes and spectral analysis or metadata from the MPEG7 schema. The
development of machines capable of ‘listening’ to performances and extracting
musical information in real time have been the topic of much research in recent
years. This research could facilitate applications for music production and
performance tools, music recommendation and music retrieval systems based on
beat and tempo parameters. This paper will present a method of listening to
drums and extracting musical information from the audio signal in real time.
Music Information Retrieval (MIR) researchers in
areas such as Beat Tracking (Collins, 2005) and Automated Transcription
(Fitzgerald, 2004) have used onsets detection and classification algorithms to
annotate percussive events from audio signals. This onset and classify paradigm
has been the predominant method of working with percussive events and has been
shown to work well for transient percussive strikes or for classification of
percussive instruments with diverse timbral characteristics (Brent, 2009). It
can, however, lose efficacy when classifying more similar sounds, for example
to distinguish between tom toms or omit the temporal evolution aspect of some
events such as snare rolls. In this paper an alternative method is proposed
where the separate elements that make up a standard drum kit are followed in real time using feature vectors with
weightings derived from analysis of the individual instruments. Events are
identified not only for onset but for duration where appropriate. The tracking
of duration allows for the possibilities of machines following rhythmic
textures and offers new directions for machine listening to percussive
performances. Percussive instruments can be struck more rapidly than the
minimal inter onset interval of many onset detection algorithms. Through using
such brief inter onset intervals, a drummer can create textural durations such
as snare roles, flams and linked hi-hat events are created where the ‘offset’
is as important to the rhythmic structure as the onset and classification. The
proposed model draws upon research from signal processing, speech and speaker recognition,
machine learning and musicology. This reduces a gap in current research and
offering new research directions and applications. For example, performance
software and effects could be developed taking rhythmic structure directly from
audio signals. Beat tracking of percussive performances could be improved on
through the detection of anacrusis events such as snare roll offsets and drum
fills. Automated transcription would benefit from such research as these events
are not currently transcribed by state of the art algorithms. Musicology
research and music recommendation algorithms could take advantage of more
information about the rhythmic structure. Finally, autonomous algorithmic
musical agents could generate music based on rhythmic structure of a drum beat
rather than simply relying on the beat alone allowing for interesting
directions in man machine collaboration.
Barry Watson & Andrew
Horsburgh
University of the West of
Scotland
Ambisonic surround mixing in a digital audio
workstation environment
This work explores the recent resurgence of
the ambisonic reproduction method and traces the development from early
hardware devices to modern software (plug-in) processing within a digital audio
workstation. A standard workflow for the ambisonic mixing of existing
multitrack recordings is proposed, and the capabilities of a four-speaker
horizontal system are compared with a conventional 5.0 discrete channel system.
A range of listening tests is presented and concentrates on the
parameters of immersion, image stability, localisation and frequency response.
Strategies for the handling of panning, equalisation, dynamics and effects
processing within the constructed sound field are illustrated with specific
reference to a multi-track session from Karine Polwart’s award-winning album, ‘Scribbled
in Chalk’.
Larry Whelan London College of Music,
TVU
From art schools to music technology courses:
learning lessons in innovation
One of the greatest
contributions made by the British education system to popular music has come
from art schools, attended by a long and distinguished list of musicians and
producers from the 1950s through to the 70s and beyond. Art schools provided
"a home from home to the gifted but wayward and often frankly eccentric
people with which English life overflows (or used to)"(MacDonald, 2005). And their contribution went further
than supporting aspirational musicians with a grant: it can be argued that the
art school influence can be felt in much experimentation and innovation that
took place in popular music, and even given the occasional excesses of art
rock, we can judge this influence on the British music scene as a success. Yet,
in educational terms it was unintended and unplanned, coming from courses
grounded in the visual arts, worlds apart from the burgeoning popular music
courses of today, with their close ties to the music industry and concern for
professional relevance.
This paper will examine
the influence of art schools on music, and investigate the similarities with
present day music technology courses, which I will argue can be seen in some
respects as inheritors of the art school approach, providing study
opportunities for music enthusiasts with sometimes less than conventional
qualifications. The focus on technology, and concomitantly less adherence to
formal studies in composition and music theory may be a blessing in disguise to
popular music, where educational institutionalisation can kill originality with
imitation, quash rebellion with acceptance, and lead to homogenisation and
epigonism in musical culture. I believe there are lessons to be learnt from
education in the 60s and 70s, if we want to maintain now as then, a vibrant,
innovative and internationally successful musical culture in Britain.
References:
MacDonald,
Ian (2008). Revolution in the Head. 2nd revised edition. London: Vintage,
p.xviii.
Justin Williams
Anglia Ruskin University
Jazz/Hip-hop Hybridities
and the Recording Studio
Since the first jazz/hip-hop
collaborations in the early 1980s (Max Roach w/Fab 5 Freddy, Herbie Hancock
w/Grandmixer D.ST), and the
flowering of the so-called ‘jazz rap’ subgenre in the early 1990s (A Tribe
Called Quest, Digable Planets, Guru’s Jazzmatazz),
a new generation of young jazz musicians have responded to this unique marriage
of African-based genres. My paper engages with two twenty-first century jazz
musicians who attempt to merge jazz and hip-hop styles in strikingly divergent
ways: U.S. trumpeter Russell Gunn and U.K. saxophonist Soweto Kinch, two
contemporary artists that fuse hip-hop and jazz but contrast in terms of
recording studio practices, marketing/promotion, and their intra- and
extra-musical discourses on genre. For example, Russell Gunn adopts a style of
jazz that incorporates hip-hop, dance music, and overtly celebrates the
recording studio as musical instrument. The use of trumpet and rap vocal
effects demonstrates what I call 'studio consciousness’, aspects of a recording
which draw attention to its studio source rather than stage an illusion of
‘liveness’. Kinch, in contrast, arguably does
stage a form of ‘liveness’ on his first album Conversations with the Unseen (2003), whether the individual tracks
reflect jazz or hip-hop. Using this particular comparative case study, I
propose that an investigation of studio techniques may be an additional way to
categorize and analyse genre and its fusions in popular music.
This
paper also explores the divergent ways that Kinch and Gunn’s music is marketed
and represented in media discourse, providing examples of the relationship
between new media and genre identification. Gunn often addresses his critics in
his recordings, while Soweto Kinch has advocated through MySpace for his albums to be placed in the ‘urban’ section of music
stores rather than the ‘jazz’ section (his 'War in a Rack' campaign). Both the
recordings, and the extra-musical discourses that surround them, raise
important questions surrounding new conditions of publicity, genre politics and
the feasibility of the internet in facilitating (or subverting) post-generic
spaces.
Sean
Williams Edinburgh University
Tubby's Dub Style - the live art of record production.
By no means
is King Tubby's sound entirely reducible to the tools he used, but I propose
that the affordance of the tools and the way in which many of them were
repurposed had a substantial effect on the identity of that sound. His
repurposing of various machines such as the high-pass filter and the four-track
tape, and the inherent limiting factors present in them, channeled his
creativity and helped produce his distinctive style.
Given the paucity of written documentation of
Jamaican music practices coupled with the variegated and often conflicting oral
accounts, a material approach is one which, by focusing on the physical
evidence expressed in the tools and technologies used, attempts to cut through the
layers of mythology and reveal the working conditions in Tubby's studio and
some of the relationships between them and Tubby's experimental music practices.
I show how criticism of this music can benefit from
such a material approach, and this type of analysis can also be usefully
applied to other electronic music makers such as Karlheinz Stockhausen, and
therefore be used as a way of comparing and contrasting diverse musical styles.
However, this paper focuses on showing how Tubby's innovative use coupled with the material affordances in
his instruments contributed to the sound associated with his studio, and
clearly demonstrates the diffusion of the compositional process between the
roles of engineer, producer, and performer - here unified in one individual.
Alan
Williams
The
University of Massachusetts, Lowell
Celluloid
Heroes: Fictional Truths of Recording Studio Practice on Film
In the
post-war era, many Hollywood films have utilized the recording studio as the
setting for decisive dramatic action. For most viewers, these scenes serve to
advance the plot. But for aspiring musicians, glimpses into the recording
studio provide access to an otherwise closed world, a place where the music
they know and love is created. When the protagonists struggle, their lack of
experience is revealed, just as the hopeful musicians in the audience fear
would occur to them in such a foreign environment. And when stars onscreen
overcome their fears, the audience experiences the moment vicariously – their
idol's triumph is their own triumph.
Film
representations of recording studio practice are important precisely for this
reason. The actions depicted and the narrative tropes enacted on screen served
to help formulate the novice's conception of recording practice. Such movie
scenes serve as a cornerstone for recording studio mythological narratives, and
result in a number of assumptions regarding conflict and power struggle among
recording studio participants. Inspired and intimidated by the images of studio
work they have digested from adolescence through early adulthood, many
recording participants utilize practices and enact mythologies first
encountered through film representation. This paper examines the formulation of
film narrative tropes and mythologies, and the impact of these mythologies on
recording studio practice.
Hans Zeiner-Henriksen University of Oslo
Music technology and issues of authenticity
in the production of dance music
In an interview with the Chemical Brothers in Keyboard magazine in 1997, Tom Rowlands
and Ed Simons favourably contrast their work using an ARP 2600 – an analogue
synthesizer from the early 1970s – to that of their colleagues in other groups
who buy brand new digital synthesizers. Tellef Kvifte states that “the very
concept ‘digital’ has for many people strong connotations in the direction of
‘machine,’ ‘automatic,’ ‘not human,’ etc., while ‘analogue’ has a much more
human and authentic feel.” (Kvifte, Tellef. 2007. Digital Sampling and Analogue
Aesthetics. In Aesthetics at Work, edited by A. Melberg. Oslo: Unipub,
p. 120). Digital technology has proven to be efficient and reliable, and it
introduces possibilities beyond those of analogue equipment. Still, analogue
synthesizers, drum machines, mixers, tape recorders, and effect processors
remain favoured by many. Does older equipment acquire status simply through its
age? Is the hardship of working with more tedious production processes an
important marker of authenticity in the production of dance music? The extent
to which the status of older equipment relates exclusively to actual
differences in types of technology, as opposed to the cultural connotations of
terms like “vintage,” “retro,” or “analogue,” will be discussed in this paper.
This discussion will point to the historical developments of influential genres
(Chicago house and Detroit techno) with the approaches to production of their
legendary originators, and try to illuminate their role in these matters.
Moreover, the technological development of equipment for dance music production
will be discussed in light of the social construction theory (the SCOT
approach) advocated among others by Wiebe E. Bijker (see, for example, Bijker, Wiebe E., Thomas P. Hughes, and Trevor J. Pinch (eds.). 1987. The
Social Construction of Technological Systems: New Directions in the Sociology
and History of Technology. Cambridge, MA: MIT Press).
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